This is non-commercial site, its content is based on Atari 8-bit home computer contents and references.
If you feel your rights are violated by showing/using any part of contents of your product represented on this page,
please contact me immediatelly so I can remove it!
|
|
|
-
Entry name:Mad! Masons
-
Category:Games
-
Publisher/Developer:BELLCOM - Public Domain Library
-
Year:1984
Listing 1
100 REM =============================
120 REM |MAD! MASONS |
140 REM |WRITTEN BY THOMAS MAGDZIARZ|
160 REM |FOR ANTIC PUB. 1984 |
180 REM =============================
200 DIM S$(90):POKE 752,1
220 GOSUB 2780:GOSUB 2020:GOSUB 1820
240 R=0
260 FOR LOP1=1 TO 18:POSITION 0,LOP1:? "&":POSITION 38,LOP1:? "&":NEXT LOP1
280 FOR LOP1=1 TO 2:FOR LOP2=0 TO 38:POSITION LOP2,R:? "&":NEXT LOP2:R=19:NEXT LOP1
300 POSITION 3,20:? "Mason1":POSITION 30,20:? "Mason2"
320 SC1=0:SC2=0:RD=1
340 POSITION 13,20:? "Press STARTtoPlay":POKE 559,34
360 IF PEEK(53279)<>6 THEN 360
380 POSITION 3,21:? " 00 ":POSITION 29,21:? " 00 "
400 GOSUB 2640
420 X1=15:X2=23:Y1=10:Y2=10:DIR=2:DIR2=1:CL=32:CW=32:PS1=0:PS2=0
440 POSITION 15,20:? "READYMASONS!"
460 FOR I=1 TO 20:SOUND 1,0,0,0:FOR J=1 TO 2:SOUND 1,30-I,14,9:NEXT J:NEXT I
480 SOUND 1,0,0,0:GOSUB 2640
500 POSITION 15,20:? "Round ";RD
520 POSITION X1,Y1:? "(":POSITION X2,Y2:? "%"
540 S1=STICK(0):S2=STICK(1)
560 IF S1=7 THEN LOCATE X1+1,Y1,CL:IF CL=32 THEN 900
580 IF S1=7 THEN POSITION X1+1,Y1:? CHR$(CL):GOTO 1540
600 IF S1=11 THEN LOCATE X1-1,Y1,CL:IF CL=32 THEN 940
620 IF S1=11 THEN POSITION X1-1,Y1:? CHR$(CL):GOTO 1540
640 IF S1=14 THEN LOCATE X1,Y1-1,CL:IF CL=32 THEN 980
660 IF S1=14 THEN POSITION X1,Y1-1:? CHR$(CL):GOTO 1540
680 IF S1=13 THEN LOCATE X1,Y1+1,CL:IF CL=32 THEN 1020
700 IF S1=13 THEN POSITION X1,Y1+1:? CHR$(CL):GOTO 1540
720 IF DIR=1 THEN LOCATE X1+1,Y1,CL:IF CL=32 THEN 900
740 IF DIR=1 THEN POSITION X1+1,Y1:? CHR$(CL):GOTO 1540
760 IF DIR=2 THEN LOCATE X1-1,Y1,CL:IF CL=32 THEN 940
780 IF DIR=2 THEN POSITION X1-1,Y1:? CHR$(CL):GOTO 1540
800 IF DIR=3 THEN LOCATE X1,Y1-1,CL:IF CL=32 THEN 980
820 IF DIR=3 THEN POSITION X1,Y1-1:? CHR$(CL):GOTO 1540
840 IF DIR=4 THEN LOCATE X1,Y1+1,CL:IF CL=32 THEN 1020
860 IF DIR=4 THEN POSITION X1,Y1+1:? CHR$(CL):GOTO 1540
880 GOTO 1540
900 SOUND 1,20,8,10:X1=X1+1:POSITION X1,Y1:? "$":POSITION X1-1,Y1:? "#"
920 DIR=1:GOTO 1060
940 SOUND 1,19,8,10:X1=X1-1:POSITION X1,Y1:? "(":POSITION X1+1,Y1:? "#"
960 DIR=2:GOTO 1060
980 SOUND 1,18,8,10:Y1=Y1-1:POSITION X1,Y1:? "*":POSITION X1,Y1+1:? "#"
1000 DIR=3:GOTO 1060
1020 SOUND 1,17,8,10:Y1=Y1+1:POSITION X1,Y1:? ",":POSITION X1,Y1-1:? "#"
1040 DIR=4
1060 SOUND 1,0,0,0:PS1=PS1+5
1080 IF S2=7 THEN LOCATE X2+1,Y2,CW:IF CW=32 THEN 1440
1100 IF S2=7 THEN POSITION X2+1,Y2:? CHR$(CW):GOTO 1540
1120 IF S2=11 THEN LOCATE X2-1,Y2,CW:IF CW=32 THEN 1460
1140 IF S2=11 THEN POSITION X2-1,Y2:? CHR$(CW):GOTO 1540
1160 IF S2=14 THEN LOCATE X2,Y2-1,CW:IF CW=32 THEN 1480
1180 IF S2=14 THEN POSITION X2,Y2-1:? CHR$(CW):GOTO 1540
1200 IF S2=13 THEN LOCATE X2,Y2+1,CW:IF CW=32 THEN 1500
1220 IF S2=13 THEN POSITION X2,Y2+1:? CHR$(CW):GOTO 1540
1240 IF DIR2=1 THEN LOCATE X2+1,Y2,CW:IF CW=32 THEN 1440
1260 IF DIR2=1 THEN POSITION X2+1,Y2:? CHR$(CW):GOTO 1540
1280 IF DIR2=2 THEN LOCATE X2-1,Y2,CW:IF CW=32 THEN 1460
1300 IF DIR2=2 THEN POSITION X2-1,Y2:? CHR$(CW):GOTO 1540
1320 IF DIR2=3 THEN LOCATE X2,Y2-1,CW:IF CW=32 THEN 1480
1340 IF DIR2=3 THEN POSITION X2,Y2-1:? CHR$(CW):GOTO 1540
1360 IF DIR2=4 THEN LOCATE X2,Y2+1,CW:IF CW=32 THEN 1500
1380 IF DIR2=4 THEN POSITION X2,Y2+1:? CHR$(CW):GOTO 1540
1400 LOCATE X2+1,Y2,CW:IF CW=32 THEN X2=X2+1:POSITION X2,Y2:? "$":POSITION X2-1,Y2:? "#":GOTO 540
1420 GOTO 1540
1440 SOUND 2,4,0,10:X2=X2+1:POSITION X2,Y2:? "%":POSITION X2-1,Y2:? "#":DIR2=1:GOTO 1520
1460 SOUND 2,5,0,10:X2=X2-1:POSITION X2,Y2:? ")":POSITION X2+1,Y2:? "#":DIR2=2:GOTO 1520
1480 SOUND 2,6,0,10:Y2=Y2-1:POSITION X2,Y2:? "+":POSITION X2,Y2+1:? "#":DIR2=3:GOTO 1520
1500 SOUND 2,7,0,10:Y2=Y2+1:POSITION X2,Y2:? ".":POSITION X2,Y2-1:? "#":DIR2=4
1520 PS2=PS2+5:SOUND 2,0,0,0:GOTO 540
1540 IF CL<>32 AND CW<>32 THEN POSITION 12,20:GOSUB 2640:? "ROUND ";RD;"A STANDOFF":GOTO 420
1560 IF CL<>32 THEN POSITION X1,Y1:? "'":GOTO 1680
1580 IF CW<>32 THEN POSITION X2,Y2:? "'":GOTO 1600
1600 GOSUB 2640:POSITION 16,20:? "Mason1Wins Round ";RD
1620 SC1=SC1+PS1+20:POSITION 6,21:? SC1:GOSUB 2660:GOSUB 2640:RD=RD+1
1640 IF SC1<1000 THEN 420
1660 GOTO 1740
1680 GOSUB 2640:POSITION 16,20:? "Mason2Wins Round ";RD
1700 SC2=SC2+PS2+20:POSITION 33,21:? SC2:GOSUB 2660:GOSUB 2640:RD=RD+1
1720 IF SC2<1000 THEN 420
1740 IF SC1>SC2 THEN POSITION 15,20:? "Mason1WinsThe Game":FOR D=1 TO 399:NEXT D:GOSUB 2640
1760 IF SC1>SC2 THEN 320
1780 POSITION 16,20:? "Mason2Wins TheGame":FOR D=1 TO 399:NEXT D:GOSUB 2640:GOTO 320
1800 REM --
1820 POKE 712,180:POKE 708,48:POKE 709,10:POKE 710,2:POKE 711,0
1840 DL=PEEK(560)+256*PEEK(561):POKE 752,1
1860 POKE DL+3,68:RESTORE 1900
1880 FOR I=6 TO 28:READ A:POKE DL+I,A:NEXT I
1900 DATA 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,132,2,2,2,2
1920 FOR I=0 TO 15:READ A:POKE 1536+I,A:NEXT I
1940 POKE 512,0:POKE 513,6:POKE 54286,192
1960 POKE 559,0:RETURN
1980 DATA 72,169,15,141,10,212,141,25,208,169,50,141,24,208,104,64
2000 REM - -
2020 RESTORE 2100
2040 FOR I=1 TO 32:READ A:S$(I)=CHR$(A):NEXT I
2060 POKE 106,PEEK(106)-5:GRAPHICS 0:POKE 559,0:C=(PEEK(106)+1)*256:POKE 756,C/256
2080 A=USR(ADR(S$),57344,C):GOTO 2140
2100 DATA 104,104,133,204,104,133,203,104,133,206,104,133,205,162,4,160,0
2120 DATA 177,203,145,205,136,208,249,230,204,230,206,202,208,240,96
2140 RESTORE 2240
2160 FOR AL=0 TO 11:READ G
2180 P=(G)*8
2200 FOR I=0 TO 7:READ NO:POKE P+C+I,NO:NEXT I:NEXT AL:RETURN
2220 REM --
2240 DATA 0,0,0,0,0,0,0,0,0
2260 DATA 3,89,170,101,170,86,170,149,170
2280 REM
2300 DATA 4,60,63,40,32,60,60,60,51
2320 REM
2340 DATA 5,40,63,40,32,60,40,60,34
2360 DATA 6,119,221,119,221,119,221,119,221
2380 DATA 7,32,32,168,32,32,32,32,84
2400 REM
2420 DATA 8,60,252,40,8,60,60,60,198
2440 REM
2460 DATA 9,40,252,40,8,60,40,60,198
2480 REM
2500 DATA 10,60,40,60,255,60,255,195,0
2520 REM
2540 DATA 11,60,40,60,255,40,255,130,0
2560 REM
2580 DATA 12,0,60,40,60,255,60,255,195
2600 REM
2620 DATA 14,0,60,40,60,255,40,255,130
2640 FOR I=1 TO 3:FOR J=1 TO 14:POSITION 12+J,19+I:? " ":NEXT J:NEXT I:RETURN
2660 RESTORE 2720:FOR TUN=1 TO 18:READ NTE,HLD:SOUND 2,NTE,10,10:SOUND 3,INT(NTE/2),10,4
2680 FOR I=1 TO HLD:NEXT I:SOUND 2,0,0,0:SOUND 3,0,0,0:POSITION 1,TUN
2700 ? " ":NEXT TUN:RETURN
2720 DATA 162,25,162,5,121,45,0,5,162,25,121,5,96,45,0,5,162,15,121,15,96,25
2740 DATA 162,15,121,15,96,25,162,15,121,15,96,45,0,2
2760 REM
2780 GRAPHICS 17:DL=PEEK(560)+256*PEEK(561)
2800 RESTORE 2840:FOR I=6 TO 27
2820 READ V:POKE DL+I,V:NEXT I
2840 DATA 6,6,7,6,7,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
2860 POSITION 8,3:? #6;"MAD!"
2880 POSITION 7,5:? #6;"MASONS"
2900 POSITION 5,10:? #6;"written by"
2920 POSITION 3,12:? #6;"TOM MAGDZIARZ"
2940 FOR I=1 TO 150:NEXT I
2960 POSITION 1,16:? #6;"WORKING...STAND BY"
2980 FOR I=1 TO 300:NEXT I
3000 RETURN
References
Listing downloads
Downloads
Copyright holder
