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Entry name:Busy Construction
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Category:Games
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Publisher/Developer:BELLCOM - Public Domain Library
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Year:1984
Listing 1
5 REM BUSY CONSTRUCTION 6 REM BY DU WON KANG 7 REM WRITTEN FOR ANTIC MAGAZINE 8 REM THIS PROGRAM WAS OBTAINED FROM ANTIC'S PUBLIC DOMAIN DISK #PD034. ALTHOUGH IT BEARS [C] 9 REM NOTICE, IT HAS BEEN OFFERED FOR SALE THROUGH ANTIC'S CATALOG AS PUBLIC DOMAIN AND THEREFORE IS! 10 GOSUB 980:READ I1,I2,I3,I4,I5,I6,I8,I10,I20,I32,I177,I255,G100,G910,G960,P559,P53279 15 DATA 1,2,3,4,5,6,8,10,20,32,177,255,100,910,960,559,53279 20 DIM H(I10),V(I10),A$(I32+I3):GRAPHICS 17:GOSUB 980:IF PEEK(39642)=33 THEN GOTO I10*I4 30 POSITION I4,I10-I1:? #I6;"initializing":CH=(PEEK(G100+I6)-I8)*256 35 FOR L=O TO 1023:BYTE=PEEK(57344+L):POKE CH+L,BYTE:NEXT L:N1=63:RESTORE 10100:GOSUB G100*G100:N=O 40 RST=1500:GOSUB G100*I10:POKE 709,206:POSITION I2,I1:? #I6;"busy":RESTORE 47 45 READ CR,PL,PL1:COLOR CR:PLOT PL,PL1:IF CR THEN 45 47 DATA 177,2,2,177,2,4,177,5,2,177,5,4,110,8,3,177,11,8,177,15,6,177,15,8,115,4,7,114,8,7 48 DATA 176,10,11,177,14,10,177,14,12,110,17,11,1,15,5,0,0,0 50 DL1=I5:DL2=17:GOSUB 900:POSITION I8,I10+I4:? #I6;"":POSITION I10+I2,I10+I5:? #I6;"Du Won Kang" 55 POKE 712,140:POKE 710,O:POKE 708,O:POKE P559,I32+I2:DL1=I4:DL2=I10+I8:GOSUB 900 57 POKE 85,I6:? #I6;"COPYRIGHT (C) 1984 by ANTIC" 60 A$="press to start game ":FOR L=I1 TO 19:POSITION I20-L,I20+I2:? #I6;A$(I1,L):GOSUB 85:NEXT L 70 FOR L=I1 TO 35:POSITION O,I20+I2:IF L<17 THEN ? #I6;A$(L,I20-I1+L):GOTO I10*I8 75 POSITION O,I20+I2:? #I6;A$(L,35);A$(I1,L-16) 80 GOSUB 85:NEXT L:GOTO 70 85 FOR D=I1 TO I10:IF PEEK(53264) THEN NEXT D:RETURN 87 IF PEEK(712)=O THEN RUN 90 GRAPHICS 17:GOSUB 980:POKE P559,O:POKE 709,206:MAZE=I1:MEN=I3:X1=I1:Y1=I20:EL=I20-I1:N1=1500 95 POKE 77,O:POKE 764,255:POKE 756,154:POKE 82,O:POKE 201,I20+I1:POKE 752,I1:DL1=I2:DL2=25:GOSUB 900:GOTO 290 100 IF Y1=I20+I2 THEN 270 105 TRAP 260:ST=PEEK(54016):IF ST<>251 AND ST<>247 THEN X=O:W=O:CH=I1:GOTO 130 110 X=-I1:CH=I2:IF ST=247 THEN X=I1:CH=I4 120 W=W+I1:IF W=I2 THEN W=O 130 LOCATE X1,Y1+I1,LO1:Y=O:IF LO1=I32 OR LO1<16 OR LO1=19 THEN Y=I1:IF FALL=O THEN X=O 140 IF FALL=I1 THEN FALL=O:IF Y=I1 THEN Y=O:GOTO 170 150 JUMP=PEEK(53264):IF JUMP=O AND Y=O THEN LOCATE X1+X,Y1-I1,LO:IF LO=I32 OR LO<16 THEN POKE 77,O:Y=-I1:FALL=I1 160 IF X OR FALL=I1 THEN SOUND O,I4,O,I5:SOUND O,O,O,O 170 LOCATE X1,Y1+Y,LO:IF LO>I10+I5 AND LO<>I32 AND LO<>19 THEN Y=O 175 LOCATE X1+X,Y1+Y,LO:IF LO>I10+I3 AND LO<>I32 THEN X=O 180 IF X OR Y THEN COLOR I32:PLOT X1,Y1:X1=X1+X:Y1=Y1+Y 190 COLOR CH+W:PLOT X1,Y1:N1=N1-I1:P=PEEK(53770):POSITION I10,I20+I3:? #I6;N1;" "; 193 IF N1<G100 THEN POKE 87,O:POSITION I32+I1,I10+I1:? #I6;" ":POKE 87,I1:POKE 710,P:IF N1=O THEN 270 195 IF PEEK(764)=33 AND PEEK(53264) THEN GOSUB 920:GOTO G100 197 IF PEEK(764)=28 THEN RUN 200 IF ST=253 AND Y=O AND LO1>15 AND LO1<>32 AND TNT>O AND TNT5=O THEN TNT5=I1:TNT=TNT-I1:COLOR I32:PLOT 14+TNT,I1 205 IF TNT5=I1 THEN 210 207 GOTO 250 210 C=C+I1:IF C<I4 THEN CR=I10+I4:IF C=I1 THEN A1=X1:B1=Y1 215 LOCATE A1,B1,LO:IF (LO<I10+I4 OR LO>I10+I5) AND LO>I5 AND LO<>I32 THEN C=I6 217 LOCATE A1,B1+I1,LO:IF C>I3 THEN CR=I10+I5 220 IF C=I6 OR LO=I32 THEN TNT5=O:C=O:CR=I32:COLOR I20+I3:PLOT A1,B1:SOUND I2,I10*I5,I8,I5:D1=I10:GOSUB G910 225 COLOR CR:PLOT A1,B1:IF C THEN 250 230 SOUND I2,O,O,O:IF (B1=Y1 OR B1=Y1+I1) AND A1<X1+I3 AND A1>X1-I3 THEN 270 235 IF (B1<>V1 AND B1<>V1+I1) OR A1>H1+I1 OR A1<H1-I1 THEN 250 240 STUN=O:PL=I32:IF MAZE=I1 THEN GOSUB 480:GOTO 250 245 IF MAZE=I2 THEN GOSUB 670:GOTO G100 250 ON MAZE GOTO G100*I3,G100*I5,700 260 IF X1>I10+I8 THEN X1=O:MAZE=MAZE+I1:GOTO 290 265 IF X1<I10+I1 THEN X1=I20-I1:MAZE=MAZE-I1:GOTO 290 270 MAZE=I1:NAIL1=O:COLOR 160+CH:PLOT X1,Y1:IF N1=O THEN RST=I6:GOSUB G960:MEN=O:GOTO 280 275 IF Y1=I20+I2 THEN COLOR I32:PLOT X1,Y1:RST=I1:GOSUB G960:GOTO 280 277 RST=I2:GOSUB G960 280 R=INT(RND(0)*240)+I10:FOR L=O TO 15:POKE 710,48+L/2.5:SOUND O,R,I10,L:NEXT L:SOUND O,O,O,O 285 X1=I1:Y1=EL+I1:D1=G100+G100:GOSUB 910:IF MEN=I1 THEN RST=I3:GOSUB G960:GOSUB G910 287 IF MEN=O THEN RST=I4:GOSUB G960:D1=G100*I3:GOSUB G910:POKE P559,O:? #I6;CHR$(125):GOTO 3000 290 POP:TNT5=O:C=O:A$=" ":POKE 710,148:POKE 764,I255:ON MAZE GOTO 490,690,890 300 IF X1>I1 OR X<>-I1 OR EL+I1<>Y1 THEN 330 310 CH=31:IF Y1=I5 THEN FOR Y1=I5 TO I20-I1:POSITION O,Y1-I1:? #I6;" ":GOSUB 395:NEXT Y1:EL=I20-I1:GOTO 330 320 IF Y1=I20 THEN FOR Y1=18 TO I4 STEP -I1:POSITION O,Y1+I3:? #I6;" ":POKE 84,Y1:GOSUB 395:NEXT Y1:EL=I4:Y1=I5 330 IF P>210 THEN 370 340 H5=INT((V1-I1)/I5)*I2+I1:CR=I32 345 IF V1=Y1 OR V1-I1=Y1 OR (V1+I4>Y1 AND V1<Y1) OR (V1+I4=Y1 AND Y=O) THEN CR=I177 350 IF H5>I8 OR H5<I1 THEN D1=I5:GOSUB G910:GOTO G100*I4 355 IF (H=I1 AND H(H5)<H1) OR (H=-I1 AND H(H5+I1)<H1) OR H(H5+I1)=H1 THEN H5=H5+I1 360 IF V1>17 AND H1<I10+I2 AND H2=-I1 THEN H5=I8-I1:CR=I32 365 LOCATE H(H5),V(H5),LO:IF LO>I10+I5 AND LO<>CR THEN COLOR CR:PLOT H(H5),V(H5):POKE P53279,O 367 GOTO G100*I4 370 H5=INT(RND(O)*I8)+I1:LOCATE H(H5),V(H5),LO:CR=I32:IF LO=I32 THEN CR=I177 380 GOTO 360 395 ? #I6;"":? #I6;"";CHR$(I32-CH):? #I6;"":POKE P53279,O:RETURN 400 IF V1=22 THEN GOSUB 480:GOTO 450 403 C1=C1+H2:IF C1>I3 AND H2=I1 THEN C1=O 405 IF C1<I1 AND H2=-I1 THEN C1=I3 407 IF X1=H1 AND Y1=V1 THEN 440 410 LOCATE H1,V1+I1,LO:IF LO=I32 OR LO<I10+I6 THEN V=I1:H=O:GOTO 430 415 IF H=O THEN H=H2 420 V=O:LOCATE H1+H,V1,LO:IF LO<>I32 AND LO>I10+I5 THEN H=H*-I1:H2=H 430 COLOR I32:PLOT H1,V1:H1=H1+H:V1=V1+V 440 COLOR I8+C1:PLOT H1,V1:IF X1=H1 AND Y1=V1 THEN 270 450 LOCATE TNT1,TNT2,LO:IF LO>I5 AND LO<I10+I2 AND TNT5=O THEN TNT5=I1:C=I8-I1:A1=TNT1:B1=TNT2 455 IF (LO<I6 OR LO=I32) AND TNT=I3 THEN GOSUB 935:GOTO G100 460 IF LO<>I10+I3 THEN GOSUB 930:IF LO<I6 THEN TNT=TNT+I1:GOSUB G960+I10 470 GOTO G100 480 COLOR I32:PLOT H1,V1:H2=I1:H1=I1:V1=O:COLOR I8+C1:PLOT H1,V1:RETURN 490 RST=1100:GOSUB G100*I10:POSITION O,EL:CH=O:GOSUB 395:POKE P559,I32+I2:X=O:IF TNT1 THEN GOSUB 935 493 IF X1<>I1 OR Y1<>EL+I1 THEN 497 495 COLOR I20+I2:PLOT X1,Y1:SOUND O,I8-I1,I2,I5:D1=I10:GOSUB G910:MEN=MEN-I1:COLOR I32:PLOT I3+MEN,I1 497 RESTORE 2100:FOR L=I1 TO I8:READ PL,PL1:H(L)=PL+I1:V(L)=PL1:NEXT L 499 SOUND O,O,O,O:H2=I1:H1=I1:V1=O:GOSUB 480:GOTO 450 500 IF V1=I20+I2 THEN COLOR I32:PLOT H1,V1:GOSUB 677:D1=I5:GOSUB G910:GOTO 590 505 LOCATE H1,V1,LO:IF LO<>I10+I2 THEN GOSUB 670 507 LOCATE H1,V1+I1,LO:IF LO=I32 OR LO<I10+I6 THEN H2=O:D1=I6:GOSUB G910:GOTO 680 510 IF P>215 AND H2=O THEN H5=INT(RND(O)*I4)+I1:H2=I1:H=I1:IF P>235 THEN H=-I1 515 IF P>128 AND H2=O THEN H5=INT((Y1-I1)/I5)+I1:H=(H(H5)<X1)-(H(H5)>X1):H2=I1:IF H=O THEN H2=O:GOTO G100 520 IF H2<I6 AND H2>O THEN H2=H2+I1:GOTO 550 540 H5=V1/I5:H=(H(H5)<H1)-(H(H5)>H1):H2=I10 550 LOCATE H(H5),V(H5)-I1,LO:LOCATE H(H5),V(H5),LO1:IF LO<>I32 OR LO1<>I32 THEN 590 560 IF H(H5)+H<I5 OR H(H5)+H>I10+I2 THEN H=H*-I1 570 H(H5)=H(H5)+H:POSITION H(H5)-I2,V(H5):? #6;A$(I1,I5):POKE P53279,O 590 IF X1<>I10+I6 THEN Y2=Y1 600 IF X1<>I10+I6 OR Y1<I20-I1 THEN GOTO G100 610 COLOR I20+I1:PLOT I10+I6,Y1+I1:D1=I10:GOSUB G910:D1=O:GOSUB 660:GOSUB 655 620 IF Y1>Y2+I1 THEN GOSUB 652:D1=D1+I2:GOTO 620 630 Y2=Y2+I1:O=I1:IF PEEK(54016)=247 THEN O=-I1 635 IF PEEK(54016)=I255 THEN O=0 640 D1=I20:GOSUB 652:I1=0:GOSUB 650:O=0:I1=1:GOTO G100*I5 650 LOCATE X1-O,Y1,LO:IF LO<>I32 THEN RETURN 652 COLOR I32:PLOT X1,Y1 655 X1=X1-O:Y1=Y1-I1:COLOR 1:PLOT X1,Y1:GOSUB G910:RETURN 660 COLOR I20-I1:PLOT I10+I6,I20-I1:COLOR I20:PLOT I10+I6,I20:RETURN 670 IF LO<>I10+I2 AND NAIL=I2 THEN COLOR I10+I2:PLOT H1,V1:GOTO 507 675 IF LO<I6 THEN NAIL=NAIL+I1:GOSUB G960+I10 677 H1=INT(RND(O)*I8)+I5:V1=I2:D1=I5:RETURN 680 COLOR I32:PLOT H1,V1:V1=V1+I1:COLOR I10+I2:PLOT H1,V1:IF LO<I6 THEN 270 685 GOTO 590 690 I177=I32:RST=1200:GOSUB G100*I10:I177=177:GOSUB 660:V1=I2:FOR L=I1 TO I4:H(L)=INT(RND(O)*I8)+I5:V(L)=L*I5+I1 695 POSITION H(L)-I2,V(L):? #I6;A$(I1,I5):NEXT L:POKE P559,I32+I2:GOSUB 677:GOTO 590 700 LOCATE H1,V1+I1,LO1:V=O:IF (LO1=I32 OR LO1<I10+I6) AND JUP=O THEN W1=O:H=O:V=I1:D1=I10:GOSUB G910:GOTO 787 705 IF JUP=I1 THEN JUP=O:V=O:W1=O:D1=I10:GOSUB G910:GOTO 785 710 IF STUN<I6 THEN COLOR PL:PLOT H1,V1-I1:D1=I10:GOSUB G910:COLOR I32:PLOT H1,V1-I1:STUN=STUN+I1:W1=O:GOTO 795 713 FAL=I1:H5=O:IF V1/I5=INT(V1/I5) THEN H5=I1 715 IF V1=I5 OR (V1<I10+I6 AND V1>I10) THEN H=I1:H2=I1 717 IF (V1<I10+I1 AND V1>I5) OR (V1<I20+I1 AND V1>I10+I5) THEN H=-I1:H2=-I1 720 IF (V1=Y1 OR V1=Y1+I1) AND H5 THEN 750 725 IF V1>Y1 AND (V1<>I6 OR X1<I10-I1) THEN 760 730 IF V1=Y1 OR V1=Y1+I1 OR (V1=Y1-I1 AND LO1=17) THEN 750 735 IF V1<I10 AND X1>I10-I1 AND Y1<11 THEN H=I1:GOTO 765 740 H=H2:LOCATE H1+H,V1,LO:IF LO>I10+I5 AND LO<>I32 THEN H=H2*-I1 742 IF (V1+I4>Y1 AND V1<Y1) OR (V1+I4=Y1 AND LO1=49) THEN 765 743 IF P>G100 THEN FAL=O 745 GOTO 765 750 H=(H1<X1)-(H1>X1):GOTO 765 760 H=H2*-I1:IF (V1-I1)/I5=INT((V1-I1)/I5) THEN LOCATE H1+H,V1-I1,LO:IF LO>I5 THEN H=H2:JUP=I1 765 LOCATE H1+H,V1,LO:IF LO>I10+I5 AND LO<>I32 AND LO1<>17 THEN V=-I1:GOTO 775 770 LOCATE H1+H,V1+I1,LO:IF (LO=I32 OR LO<I6) AND FAL=I1 AND H5 AND H1<>I10 AND LO1=I177 THEN JUP=I1 775 IF H3 AND H AND H5 AND H3<>H THEN STUN=I4:PL=I20+I3:GOTO G100 780 IF JUP=I1 THEN V=-I1:W1=O 785 LOCATE H1+H,V1+V,LO:IF LO<>I32 AND LO>I10+I5 THEN H=O 787 IF H1=X1 AND V1=Y1 THEN 797 790 COLOR I32:PLOT H1,V1:H1=H1+H:V1=V1+V:IF JUP OR W1 THEN SOUND I1,I10,I10,I5:SOUND I1,O,O,O 795 COLOR I6+W1:PLOT H1,V1:W1=W1+I1:H3=H:IF W1=I2 THEN W1=O 797 IF H1=X1 AND V1=Y1 THEN 270 800 IF X1=I10+I3 AND Y1=I10-I1 AND NAIL AND NAIL1=O THEN NAIL1=I1:NAIL=NAIL-I1:COLOR I32:PLOT I8+I1+NAIL,I1 805 IF NAIL1 THEN POSITION I10+I3,I10-I1:? #I6;A$(I20+I4,29) 807 IF NAIL1=O OR Y1<I10 OR (H1=I10+I3 AND V1=I10-I1) THEN GOTO G100 810 NAIL1=O:FOR L=I10 TO I3 STEP -I1:IF L>I3 THEN POSITION I10+I3,L-I2:? #I6;A$(I20+I4,29) 820 POSITION I10+I3,L:? #I6;A$(I10+I8,23):POSITION I10+I3,L-I1:? #I6;A$(I6,I10+I1):POKE P53279,O:NEXT L 825 POSITION 13,I2:? #I6;A$(18,23):POKE 710,42:FOR L=G100 TO O STEP -I1:SOUND O,L,I10,I5:NEXT L:N=N+I1:GOSUB 950 827 POKE 710,148:IF N=I10 THEN RST=I5:GOSUB G960:D1=G100*I3:GOSUB G910:POKE P559,O:? #I6;CHR$(125):GOTO 3000 830 FOR L=I2 TO I10:IF L>I2 THEN COLOR I32:PLOT I10+I8,L-I2:POSITION I10+I3,L-I1:? #I6;A$(I10+I2,17) 840 POSITION I10+I3,L:? #I6;A$(I6,I10+I1):POKE P53279,O:NEXT L:GOTO G100 890 RST=1300:GOSUB G100*I10:POSITION I10+I3,I10:? #I6;A$(I6,I10+I1):H1=I6:V1=I10:COLOR I6:PLOT H1,V1 895 COLOR I10+I2:PLOT I10+I8,I8+I1:POKE P559,I32+I2:H=O:STUN=I4:PL=I20+I3:GOTO 250 900 DL=PEEK(560)+PEEK(561)*256+I3:POKE DL+DL2,DL1:RETURN 910 FOR D=O TO D1:NEXT D:RETURN 920 IF PEEK(764)=33 AND PEEK(53264) THEN 920 925 POKE 764,I255:RETURN 930 TNT2=(INT(RND(O)*I4)+I1)*I5:TNT1=I10 935 COLOR I10+I3:PLOT TNT1,TNT2:RETURN 940 POKE 708,46:FOR L=I10+I5 TO O STEP -I1:SOUND O,I10*I5,I10,L:NEXT L:POKE 708,I10*I4:RETURN 950 POKE 87,O:POSITION I20+I4,I10+I1:? #I6;"TIME: ";N1,"FLOORS: ";N;" ":POKE 87,I1:RETURN 960 POKE 87,O:RESTORE G960+RST:READ A$:POSITION 22,11:? #I6;A$;" ":POKE 87,I1:RETURN 961 DATA YOU FELL OFF THE BUILDING. 962 DATA ***YOUR HIT*** 963 DATA THIS IS YOUR LAST MAN. 964 DATA ***GAME OVER*** 965 DATA YOU WON - ***CONGRADULATIONS*** 966 DATA 970 GOSUB 940 971 IF MEN THEN COLOR 33:PLOT I3,I1:DRAWTO I2+MEN,I1 973 IF NAIL THEN COLOR 44:PLOT I8+I1,I1:DRAWTO I8+NAIL,I1 975 IF TNT THEN COLOR 45:PLOT I10+I4,I1:DRAWTO I10+I3+TNT,I1 977 RETURN 980 POKE I10+I6,64:POKE 53774,64:RETURN 1000 POKE P559,O:? #I6;CHR$(125):POKE 756,154:COLOR CH:PLOT X1,Y1:RESTORE RST:IF MAZE=O THEN 1050 1010 POSITION I3,O:? #I6;"men";:POKE 85,I8:? #I6;"nail";:POKE 85,I10+I4:? #I6;"tnt":GOSUB 960-I10:GOSUB 971 1050 READ CR,PL,PL1,DT,DT1:IF CR=-I1 THEN RST=RST+G100*I10:RESTORE RST:GOTO G100*I20 1060 COLOR CR:PLOT PL,PL1:DRAWTO DT,DT1:GOTO 1050 1100 DATA 144,0,0,0,22,145,2,6,16,6,145,5,11,19,11,145,2,16,16,16,145,2,21,19,21 1110 DATA 145,19,6,15,10,145,2,11,6,15,145,19,16,15,20,145,1,3,3,3,-1 1200 DATA 145,0,6,19,6,145,0,11,19,11,145,3,16,19,16,145,0,21,19,21,145,0,16,4,20,-1 1300 DATA 146,19,0,19,22,145,0,6,8,6,145,3,11,18,11,145,0,16,15,16,145,0,21,18,21 1310 DATA 145,11,6,7,10,145,0,11,4,15,145,18,16,14,20,24,14,2,14,9,24,17,2,17,9,-1 1500 DATA 176,1,2,1,4,176,4,2,4,4,178,6,2,6,4,177,5,6,7,6,176,6,7,6,8,176,10,6,10,8,178,12,6,12,8,176,14,6,14,8 1510 DATA 177,5,10,7,10,176,6,11,6,12,177,9,10,11,10,177,9,12,11,12,176,13,10,13,12,178,15,10,15,12,-1 2000 READ PL,PL1:IF PL=-I1 THEN RETURN 2010 COLOR I177:PLOT PL,PL1:PLOT PL+2,PL1:COLOR I32:PLOT PL+1,PL1:GOTO 2000 2100 DATA 7,6,12,6,7,11,12,11,7,16,12,16,7,21,12,21,17,21,-1 2200 DATA 15,11,15,16,-1 2300 DATA 5,6,4,11,8,11,12,16,11,21,-1 2500 DATA -1 3000 POKE 710,148:COLOR 144:PLOT I1,I2:DRAWTO I1,I10+I3:COLOR 146:PLOT I4,I2:DRAWTO I4,I10+I3 3010 FOR L=O TO I10:COLOR I20+I6+INT(RND(O)*I2):PLOT L,I10+I4:NEXT L:POSITION I5,I2:? #I6;" tenth floor" 3020 POSITION I5,I3:? #I6;"your goal":POSITION I5,I10+I3:? #I6;"ground":POKE P559,I32+I2 3030 GOSUB 950:COLOR 145:POSITION O,17:IF N=I10 THEN ? #I6;" ***you win***":GOTO 3050 3040 ? #I6;" ***try again***" 3050 FOR L=I10+I2 TO I10+I2-N STEP -I1:PLOT I2,L:PLOT I3,L:COLOR 17:NEXT L:COLOR I1:PLOT I2,L:GOTO I10*I6 10000 N1=N1+I1:N=N1*I8:FOR L=O TO I8-I1:READ BYTE:IF BYTE=-I1 THEN RETURN 10010 POKE CH+N+L,BYTE:NEXT L:GOTO G100*G100 10100 DATA 0,0,0,0,0,0,0,0,56,84,124,56,16,40,40,238,24,44,252,56,8,148,82,47,24,44,252,56,12,10,12,56 10105 DATA 24,52,63,8,16,41,74,244,24,52,63,28,48,80,48,28 10110 DATA 56,254,56,56,16,16,16,56,56,254,56,56,16,56,0,0 10120 DATA 0,56,84,146,146,146,84,56,0,56,68,138,146,162,68,56,0,56,68,130,254,130,68,56,0,56,68,162,146,138,68,56 10130 DATA 0,0,0,0,56,16,16,16,12,22,22,22,22,38,6,6,12,22,22,22,86,166,70,6,12,22,46,22,6,6,6,6 10140 DATA 35,37,41,49,49,41,37,35,255,24,36,66,129,255,0,0,140,148,164,196,196,164,148,140 10150 DATA 255,4,24,32,4,24,32,4,24,32,4,24,32,4,24,32,255,60,60,60,60,60,60,60 10160 DATA 16,96,64,112,28,4,12,16,0,0,0,16,16,146,68,0 10170 DATA 16,16,56,40,40,40,56,16,255,24,60,106,169,255,56,16 10180 DATA 24,100,131,0,0,0,0,0,8,214,33,0,0,0,0,0,-1
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