This is non-commercial site, its content is based on Atari 8-bit home computer contents and references.
If you feel your rights are violated by showing/using any part of contents of your product represented on this page,
please contact me immediatelly so I can remove it!
|
|
|
-
Entry name:Concentration
-
Category:Games
-
Publisher/Developer:BELLCOM - Public Domain Library
Listing 1
1 REM CONCENTRATION GAME FOR PRE-SCHOOLERS by J AAMODT 2 REM Courtesy of MACE 5 GRAPHICS 1:? #6;" ":? #6;" ":? #6;" " 10 ? #6;" ":? #6;" ":? #6;" ":? #6;" ":? #6;" " 15 ? #6;" ":? #6;" ":? #6;" ":? #6;" ":? #6;" " 20 ? #6:? #6:? #6;" JERRY AAMODT" 95 GOSUB 8000 100 OLDX=10:OLDY=8:NX=10:NY=8:COUNT=0:X=1:Y=1:POKE 77,0:XS=1:YS=1 110 COLOR 1:PLOT NX-1,NY-1:DRAWTO NX+1,NY-1:DRAWTO NX+1,NY+1:DRAWTO NX-1,NY+1:DRAWTO NX-1,NY-1:POKE 656,2 115 POKE 657,1:? NM1$;" ";SC(0):POKE 656,2:POKE 657,25:? NM2$;" ";INT(SC(1)):IF PL=1 AND CO=1 THEN 1100 200 S=STICK(PL):IF A(X,Y)=0 THEN 210 203 LOCATE OLDX,OLDY,Z:IF Z<>0 THEN 210 205 IF STRIG(PL)<>1 THEN COUNT=COUNT+1:GOSUB 400:X=OLDX:Y=OLDY:GOSUB 600:GOTO 245 210 IF S=15 THEN 200 220 GOSUB 500+S 245 IF COUNT=2 AND PL=0 THEN PL=1:GOTO 100 250 IF COUNT=2 AND PL=1 THEN PL=0:GOTO 100 260 IF COUNT>2 THEN 100 299 GOTO 200 400 RESTORE 800:FOR K=1 TO A(X,Y):READ LIN,REPS,MULT:NEXT K:IF RND(0)>HOWSMART THEN SMRT(X,Y)=A(X,Y) 405 RETURN 505 X=X+1:Y=Y+1:GOTO 540 506 X=X+1:Y=Y-1:GOTO 540 507 X=X+1:GOTO 540 509 Y=Y+1:X=X-1:GOTO 540 510 Y=Y-1:X=X-1:GOTO 540 511 X=X-1:GOTO 540 513 Y=Y+1:GOTO 540 514 Y=Y-1 540 IF X>8 THEN X=8 545 IF X<1 THEN X=1 550 IF Y>5 THEN Y=5 555 IF Y<1 THEN Y=1 560 NX=(20*X)-10:NY=(16*Y)-8:XS=X:YS=Y 561 COLOR 0:PLOT OLDX-1,OLDY-1:DRAWTO OLDX+1,OLDY-1:DRAWTO OLDX+1,OLDY+1 562 DRAWTO OLDX-1,OLDY+1:DRAWTO OLDX-1,OLDY-1 565 COLOR 1:PLOT NX-1,NY-1:DRAWTO NX+1,NY-1:DRAWTO NX+1,NY+1:DRAWTO NX-1,NY+1:DRAWTO NX-1,NY-1 570 OLDX=NX:OLDY=NY:RETURN 600 RESTORE LIN:COLOR 1:FOR J1=1 TO REPS:READ X1,Y1,X2,Y2:PLOT X+X1,Y+Y1:DRAWTO X+X2,Y+Y2:NEXT J1 605 COLOR 2:FOR J1=1 TO MULT:READ X1,Y1,X2,Y2:PLOT X+X1,Y+Y1:DRAWTO X+X2,Y+Y2:NEXT J1:X=XS:Y=YS:COLOR 1 675 C(COUNT,1)=X:C(COUNT,2)=Y:IF COUNT=1 THEN RETURN 680 IF A(C(1,1),C(1,2))=A(C(2,1),C(2,2)) THEN SC(PL)=SC(PL)+1:GOTO 700 685 FOR J=1 TO 2:FOR I=1 TO 15:POSITION (20*C(J,1))-19,(16*C(J,2))-I:? #6;" ":NEXT I:NEXT J 690 RETURN 700 A(C(1,1),C(1,2))=0:A(C(2,1),C(2,2))=0:SMRT(C(1,1),C(1,2))=0:SMRT(C(2,1),C(2,2))=0 705 SC(PL)=SC(PL)+1:IF PL=1 THEN 720 710 FOR J=1 TO 2:FOR I=1 TO 15:POSITION (20*C(J,1))-19,(16*C(J,2))-I:? #6;"1111111111111111111":NEXT I:NEXT J 715 GOTO 725 720 FOR J=1 TO 2:FOR I=1 TO 15:POSITION (20*C(J,1))-19,(16*C(J,2))-I:? #6;"3333333333333333333":NEXT I:NEXT J 725 TOT=TOT+2:IF TOT=40 THEN 9500 730 COUNT=3:RETURN 800 DATA 6010,3,2,6020,4,8,6030,4,10,6040,12,2,6050,6,5,6060,6,5,6070,7,6,6080,10,7,6090,11,3,6100,3,9 1100 X=INT(8*RND(0)+1):Y=INT(5*RND(0)+1):IF A(X,Y)=0 THEN 1100 1105 IF X=C(1,1) AND Y=C(1,2) THEN 1100 1110 COUNT=COUNT+1:GOSUB 400:XS=X:YS=Y:X=(X*20)-10:Y=(Y*16)-8:GOSUB 600 1150 IF COUNT=1 THEN 1200 1185 IF COUNT>2 THEN 100 1190 IF COUNT=2 THEN PL=0:GOTO 100 1200 FOR I=1 TO 8:FOR J=1 TO 5:IF COUNT=2 THEN 1250 1205 IF I=C(1,1) AND J=C(1,2) THEN 1250 1210 IF SMRT(I,J)=0 THEN 1250 1215 IF SMRT(I,J)=A(C(1,1),C(1,2)) THEN COUNT=2:X=I:Y=J 1250 NEXT J:NEXT I:IF COUNT=1 THEN 1100 1255 GOSUB 400:XS=X:YS=Y:X=(X*20)-10:Y=(Y*16)-8:GOSUB 600:GOTO 1185 6010 DATA -4,-2,4,-2,-4,-1,4,-1,-6,2,6,2,-4,0,4,0,-4,1,4,1,HAT 6020 DATA -5,0,5,0,-5,-1,5,-1,-4,2,4,2,-4,-3,4,-3,-4,1,4,1,-4,-2,4,-2,0,-6,0,-6,0,5,0,5,-3,-4,3,-4 6021 DATA -3,3,3,3,-2,4,2,4,-2,-5,2,-5,BALL 6030 DATA -6,4,8,4,4,3,7,3,5,2,6,2,6,1,6,1,-4,3,-4,-1,-3,3,-3,-2,-2,0,-2,-3,-1,0,-1,-4,0,3,0,-5 6031 DATA 1,3,1,-4,2,3,2,3,2,0,2,-3,3,3,3,-4,4,2,4,-1,HOUSE 6040 DATA -2,-6,-2,3,-1,-5,-1,3,0,-5,2,-3,1,-5,2,-4,0,2,3,5,0,3,2,5,1,5,2,3,-4,5,-3,4,0,-2,3,0,0,0,0,-3 6041 DATA 1,-3,1,-3,-3,-6,-3,-6,-2,-2,0,-2,3,-4,3,-4,DOG 6050 DATA -1,-4,-1,5,1,-4,1,5,-2,-3,-2,3,2,-3,2,3,-3,-2,-3,1,3,-2,3,1,0,-5,0,7,-4,-1,4,-1,3,3,3,3 6051 DATA 4,5,4,5,6,7,6,7,KITE 6060 DATA -7,0,-5,0,-3,0,-1,0,0,0,1,0,3,0,7,0,-6,1,6,1,-5,2,5,2 6061 DATA -5,-1,5,-1,-3,-2,-2,-2,-3,-3,-2,-3,1,-2,2,-2,1,-3,2,-3,BOAT 6070 DATA -3,0,-3,1,-2,0,-2,3,-1,0,-1,5,0,0,0,7,1,0,1,5,2,0,2,3,3,0,3,1 6071 DATA -3,-1,3,-1,-4,-2,4,-2,-3,-3,4,-3,-3,-4,3,-4,-2,-5,2,-5,-1,-6,-1,-6,1,-6,1,-6,ICECREAM 6080 DATA -5,-3,-5,-2,-5,2,-5,3,-4,-2,-4,-1,-4,1,-4,2,0,-2,3,-2,-3,-1,2,-1,4,-1,4,-1 6081 DATA -3,0,5,0,-3,1,3,1,0,2,4,2 6082 DATA -6,-4,-6,-2,-5,-1,-5,-1,-5,1,-5,1,-6,2,-6,4,0,-3,2,-3,-1,-2,-1,-2,-1,2,-1,2,FISH 6090 DATA 3,-3,5,-3,-5,-2,-3,-2,3,-2,4,-2,6,-2,6,2,-4,-1,-4,3,-3,-1,-3,3,-2,1,1,1 6091 DATA 3,-1,5,-1,3,0,3,3,2,1,2,3,-6,-1,-6,-1,-2,-2,2,-2,-2,-1,2,-1,-2,0,2,0,ELEPHANT 6100 DATA 0,-2,-2,0,-1,0,-1,3,1,0,0,1,-4,-2,-3,-3,-3,-1,-2,-2 6101 DATA 0,-4,1,-5,1,-3,2,-4,2,-1,3,-2,3,0,4,-1,-3,4,1,4,-2,5,0,5,-2,6,0,6,FLOWERS 8000 DIM A(8,5),SMRT(8,5),B(10),C(2,2),NM1$(10),NM2$(10),SC(2),A$(1):PL=0:SC(0)=0:SC(1)=0.1 8005 ? "YOU WISH TO PLAY AGAINST THE COMPUTOR":? "(Y/N)":INPUT A$:IF A$="Y" THEN CO=1 8010 ? "ENTER NAME OF FIRST PLAYER";:INPUT NM1$:IF CO=1 THEN NM2$="ATARI":GOTO 8020 8015 ? "ENTER NAME OF SECOND PLAYER";:INPUT NM2$ 8020 FOR I=1 TO 10:B(I)=0:NEXT I:FOR I=1 TO 8:FOR J=1 TO 5:A(I,J)=0:SMRT(I,J)=0:NEXT J:NEXT I:TOT=0 8025 FOR I=1 TO 8:FOR J=1 TO 5 8030 A=INT(10*RND(0)+1):SOUND 0,10*A,10,10:B(A)=B(A)+1:IF B(A)>4 THEN B(A)=4:GOTO 8030 8040 A(I,J)=A:NEXT J:NEXT I:SOUND 0,0,0,0:IF CO=1 THEN HOWSMART=(SC(1))/(SC(0)+SC(1)) 8045 GRAPHICS 7:COLOR 1:FOR I=0 TO 7:PLOT I*20,0:DRAWTO I*20,79:IF I<5 THEN PLOT 0,I*16:DRAWTO 159,I*16 8050 NEXT I:PLOT 159,0:DRAWTO 159,79:POKE 752,1:RETURN 8305 X=X+1:Y=Y+1:GOTO 8400 8306 X=X+1:Y=Y-1:GOTO 8400 8307 X=X+1:GOTO 8400 8309 Y=Y+1:X=X-1:GOTO 8400 8310 Y=Y-1:X=X-1:GOTO 8400 8311 X=X-1:GOTO 8400 8313 Y=Y+1:GOTO 8400 8314 Y=Y-1 8400 IF X>8 THEN X=8 8405 IF X<1 THEN X=1 8410 IF Y>5 THEN Y=5 8415 IF Y<1 THEN Y=1 9500 GRAPHICS 0:? "DO YOU WISH TO CONTINUE";:INPUT A$:IF A$="N" THEN GRAPHICS 0:END 9505 ? "DO YOU WISH TO KEEP YOUR SCORE";:INPUT A$:IF A$="N" THEN RUN 9510 GOSUB 8020:GOTO 100
References
Listing downloads
Downloads
Copyright holder
