This is non-commercial site, its content is based on Atari 8-bit home computer contents and references.
If you feel your rights are violated by showing/using any part of contents of your product represented on this page,
please contact me immediatelly so I can remove it!
|
|
|
-
Entry name:Rapid Graphics Converter
-
Category:Graphics
-
Publisher/Developer:ANTIC Publishing, INC., Flop 7
-
Year:1985
Listing 1
10 REM RAPID GRAPHICS CONVERTER, LISTING 1
20 REM BY CHARLES JACKSON
30 REM (c) 1985, ANTIC PUBLISHING
40 POKE 65,0:BRK=1:IF PEEK(53279)=5 THEN BRK=0
50 GOTO 80
60 POKE 752,1:IF BRK THEN POKE 16,112:POKE 53774,112
70 RETURN
80 GRAPHICS 2:GOSUB 60:POKE 752,1:POKE 710,112:POKE 712,112:POKE 708,28:POKE 709,12
90 POSITION 5,2:? #6;"RAPID":FOR X=1 TO 250:NEXT X
92 POSITION 5,4:? #6;"GRAPHICS":FOR X=1 TO 250:NEXT X
94 POSITION 5,6:? #6;"CONVERTER":FOR X=1 TO 250:NEXT X
100 ?:? " By Charles Jackson":FOR X=1 TO 250:NEXT X
105 ?:? " (c) 1985, Antic Publishing";:GOSUB 60
110 DIM IN$(15),OUT$(15),MP$(7684),MI$(7960),A$(5)
120 MI$(1)="":MI$(7960)=MI$:MI$(2)=MI$:MP$=MI$:IO=848:A$="":MAX=10
130 AD=ADR(MP$):ADHI=INT(AD/256):ADLO=AD-ADHI*256
140 FOR X=1 TO 500:NEXT X:FLG=0
150 TRAP 150:GRAPHICS 0:POKE 710,26:POKE 709,2:GOSUB 580:?:? "Type of SOURCE file";:INPUT SRC
160 SETCOLOR 2,SRC,10:FLG=SRC=5
170 IF SRC=0 THEN GOSUB 440:GOTO 150
180 IF SRC>MAX OR SRC<0 THEN 150
190 ?:? "Filename";:INPUT IN$:GOSUB 60
200 IF LEN(IN$)<2 THEN GOSUB 440:GOTO 190
210 TRAP 210:GOSUB 580:POKE 710,102:POKE 709,0:?:? "Type of DESTINATION file";:INPUT DEST
220 SETCOLOR 2,DEST,10:GOSUB 60:FLG=DEST=5
230 IF DEST=0 THEN GOSUB 440:GOTO 210
240 IF DEST>MAX OR DEST<0 THEN 210
250 ?:? "Filename";:INPUT OUT$
260 IF LEN(OUT$)<2 THEN GOSUB 440:GOTO 250
270 IF NOT (DEST=7 AND OUT$(LEN(OUT$)-3,LEN(OUT$))<>".BKG") THEN 290
280 ?:? "Needs .BKG extender!!!":FOR X=1 TO 150:NEXT X:GOTO 250
290 IF NOT ((DEST=4 OR DEST=5) AND OUT$(LEN(OUT$)-3,LEN(OUT$))<>".PIC") THEN 310
300 ?:? "Needs .PIC extender!!!":FOR X=1 TO 150:NEXT X:GOTO 250
310 IF NOT (DEST=10 AND OUT$(LEN(OUT$)-3,LEN(OUT$))<>".SCR") THEN 330
320 ?:? "Needs .SCR extender!!!":FOR X=1 TO 150:NEXT X:GOTO 250
330 GRAPHICS 0:GOSUB 60:?:? "Insert source disk, press "
340 IF PEEK(53279)<>6 THEN 340
350 IF SRC=5 THEN POKE 4226,40:POKE 4229,2:REM RESTON
360 TRAP 150:CLOSE #1:OPEN #1,4,0,IN$:CLOSE #1:TRAP 40000
370 ON SRC GOSUB 1040,830,1090,1860,1850,1380,1500,1040,1720,1040
380 IF SRC=10 THEN MP$(7681,7684)="5"
390 GRAPHICS 0:GOSUB 60:POKE 710,66:POKE 709,12:?:?:?:? "Insert destination disk, press "
400 IF PEEK(53279)<>6 THEN 400
410 FOR X=14 TO 0 STEP -1:POKE 712,X:NEXT X:GOSUB 60:TRAP 40000
420 ON DEST GOSUB 790,630,1200,2000,1990,1310,1600,1690,1770,2110
430 RUN
440 ? " ":?
450 REM DISK DIRECTORY
455 IF FLG THEN POKE 4226,40:POKE 4229,2:REM RESTON
460 CLOSE #1:OPEN #1,6,0,"D:*.*":FL=0
470 INPUT #1,IN$
480 IF IN$(2,2)<>" " THEN 520
490 ? " ";IN$(2,13);
500 IF FL THEN ?
510 FL= NOT FL:GOTO 470
520 ?:?:?
530 CLOSE #1
540 POKE 764,255:?:?:? "Press any key":? "or RETURN for another directory"
550 OPEN #1,4,0,"K:":GET #1,FL:CLOSE #1
560 IF FL=155 THEN 440
570 POKE 764,255:POKE 4226,105:POKE 4229,1:RETURN
580 GOSUB 60:? ""," (1) Micropainter":? ,"(2) Micro Illustrator/Koala"
590 ? ,"(3) Fun With Art":? ,"(4) Paint (Atari)"
600 ? ,"(5) Paint (Reston)":? ,"(6) Visualizer"
610 ? ,"(7) Moviemaker":? ,"(8) Graphics Master":? ,"(9) Atarigraphics":? ,"(10) Graphics Machine"
620 RETURN
630 MI$="("
640 REM MP TO MI COMPRESSED
650 IF MP$(7681,7684)="" THEN MP$(7681,7684)="5"
660 MI$(18,18)=MP$(7681,7681):MI$(14,16)=MP$(7682,7684):MI$(17,17)=""
670 MI$(19,20)="W"
680 RESTORE 700:FOR X=21 TO 28:READ A
690 MI$(X,X)=CHR$(A):NEXT X
700 DATA 0,0,155,155,155,155,162,255
710 FOR COUNT=1 TO 60
720 A=COUNT*128-99:B=COUNT*127-126
730 MI$(A,A+126)=MP$(B,B+126):MI$(A+127,A+127)=CHR$(255)
740 NEXT COUNT
750 MI$(7708,7708)=CHR$(188)
760 MI$(7709)=MP$(7621,7680)
770 OPEN #1,8,0,OUT$:? #1;MI$;
780 CLOSE #1:RETURN
790 CLOSE #1:OPEN #1,8,0,OUT$
800 REM KEEP AN MP FILE
810 ? #1;MP$;:CLOSE #1
820 RETURN
830 DIM MAIN$(342)
840 REM LOAD AN MI PICTURE
850 RESTORE 890
860 FOR A=1536 TO 1556
870 READ B:POKE A,B
880 NEXT A
890 DATA 162,16,169,1,157,72,3,169,0,157,73,3,32,86,228,48,1,96,104,104,96
900 MAIN$="hBDEHI <"
910 MAIN$(55)=" "
920 MAIN$(115)="XY ^)) "
930 MAIN$(175)="/ "
940 MAIN$(228)=CHR$(155)
950 MAIN$(229)="`RPee`/ee"
960 MAIN$(291)="(eeee"
970 POKE 88,ADLO:POKE 89,ADHI
980 OPEN #1,4,0,IN$:POKE 559,0
990 A=USR(ADR(MAIN$))
1000 MP$(7681,7681)=CHR$(PEEK(712))
1010 FOR X=0 TO 2:MP$(X+7682,X+7682)=CHR$(PEEK(708+X)):NEXT X
1020 CLOSE #1:GRAPHICS 0:POKE 559,34
1030 GOSUB 60:RETURN
1040 CLOSE #1:OPEN #1,4,0,IN$
1050 REM GET A MP/GM FILE
1060 POKE IO+2,7:POKE IO+4,ADLO:POKE IO+5,ADHI:POKE IO+8,4:POKE IO+9,30
1070 JNK=USR(ADR("hhhLV"),16):CLOSE #1
1080 RETURN
1090 IO=848:OPEN #1,4,0,IN$
1100 REM FWA to MP
1110 AD=ADR(MI$):ADHI=INT(AD/256):ADLO=AD-ADHI*256
1120 POKE IO+2,7:POKE IO+4,ADLO:POKE IO+5,ADHI
1130 POKE IO+8,24:POKE IO+9,31
1140 N=USR(ADR("hhhLV"),16)
1150 CLOSE #1
1160 MP$(1,4080)=MI$(263,4342)
1170 MP$(4081,7680)=MI$(4359,7958)
1180 MP$(7681,7684)=MI$(3,6)
1190 RETURN
1200 MI$="":MI$(1)="":MI$(7960)=MI$:MI$(2)=MI$
1210 REM MP to FWA
1220 MI$(1,65)="y5pppNP"
1230 MI$(66,132)="N`"
1240 MI$(133,200)=""
1250 MI$(201,262)="Ahhhh@L_"
1260 MI$(263,4342)=MP$(1,4080)
1270 MI$(4359,7958)=MP$(4081,7680)
1280 MI$(7959,7960)=""
1290 MI$(3,6)=MP$(7681,7684)
1300 OPEN #1,8,0,OUT$:? #1;MI$(1,7960);:CLOSE #1:RETURN
1310 REM MP TO VIS
1320 MI$=""
1330 MI$(1,3)=MP$(7682,7684):MI$(4,4)="":MI$(5,5)=MP$(7681,7681)
1340 CNT=7
1350 FOR I=1 TO 166 STEP 2
1360 MI$(CNT,CNT+39)=MP$(I*40-39,I*40):CNT=CNT+40:NEXT I
1370 OPEN #1,8,0,OUT$:? #1;MI$(1,3326);:CLOSE #1:RETURN
1380 REM VIS TO MP
1390 AD=ADR(MI$):ADHI=INT(AD/256):ADLO=AD-ADHI*256
1400 OPEN #1,4,0,IN$
1410 POKE IO+2,7:POKE IO+4,ADLO:POKE IO+5,ADHI:POKE IO+8,254:POKE IO+9,12
1420 U=USR(ADR("hhhLV"),16):CLOSE #1
1430 CNT=7
1440 MP$(7682,7684)=MI$(1,3):MP$(7681,7681)=MI$(4,4)
1450 FOR I=0 TO 190 STEP 2
1460 MP$(I*40+1,I*40+40)=MI$(CNT,CNT+39)
1470 MP$(I*40+41,I*40+80)=MI$(CNT,CNT+39)
1480 CNT=CNT+40:NEXT I
1490 RETURN
1500 REM MM TO MP
1510 AD=ADR(MI$):ADHI=INT(AD/256):ADLO=AD-ADHI*256
1520 CLOSE #1:OPEN #1,4,0,IN$
1530 POKE IO+2,7:POKE IO+4,ADLO:POKE IO+5,ADHI:POKE IO+8,16:POKE IO+9,15
1540 JNK=USR(ADR("hhhLV"),16):CLOSE #1
1550 FOR X=1 TO 3840 STEP 40
1560 NN=2*X-1:MP$(NN,NN+39)=MI$(X,X+39):MP$(NN+40,NN+79)=MI$(X,X+39)
1570 NEXT X
1580 MP$(7681,7684)=MI$(3841,3844)
1590 RETURN
1600 REM MP TO MM
1610 MI$(1)="":MI$(3856)=MI$:MI$(2)=MI$
1620 FOR X=41 TO 7680 STEP 160
1630 NN=X/2-19.5
1640 MI$(NN,NN+79)=MP$(X,X+79)
1650 NEXT X
1660 MI$(3841,3844)=MP$(7681,7684)
1670 OPEN #1,8,0,OUT$:? #1;MI$(1,3856);:CLOSE #1
1680 RETURN
1690 REM MP TO GM
1700 CLOSE #1:OPEN #1,8,0,OUT$
1710 ? #1;MP$;"";:CLOSE #1:RETURN
1720 REM AG TO MP
1730 GOSUB 1040
1740 MI$=" ":MI$(1,1)=MP$(7684,7684):MI$(2,4)=MP$(7681,7683)
1750 MP$(7681,7684)=MI$
1760 RETURN
1770 REM MP TO AG
1780 MI$=" ":MI$(4,4)=MP$(7681,7681):MI$(1,3)=MP$(7682,7684)
1790 MP$(7681,7684)=MI$
1800 CLOSE #1:OPEN #1,8,0,OUT$
1810 ? #1;MP$;
1820 MP$(1)="":MP$(7684)=MP$:MP$(2)=MP$
1830 ? #1;MP$;MP$(1,504);:CLOSE #1
1840 RETURN
1850 POKE 4226,40:POKE 4229,2:REM RESTON
1860 REM PAINT TO MP
1870 AD=ADR(MI$):ADHI=INT(AD/256):ADLO=AD-ADHI*256
1880 CLOSE #1:OPEN #1,4,0,IN$
1890 POKE IO+2,7:POKE IO+4,ADLO:POKE IO+5,ADHI:POKE IO+8,144:POKE IO+9,12
1900 JNK=USR(ADR("hhhLV"),16):CLOSE #1
1910 A$=MI$(1,4)
1920 MP$(1,3200)=MI$(17,3216):MI$="":MI$=MP$(1,3200)
1930 FOR X=1 TO 3200 STEP 40
1940 NN=2*X-1:MP$(NN,NN+39)=MI$(X,X+39):MP$(NN+40,NN+79)=MI$(X,X+39)
1950 NEXT X
1960 MP$(7681,7684)=A$(1,4)
1970 POKE 4226,105:POKE 4229,1
1980 RETURN
1990 POKE 4226,40:POKE 4229,2:REM RESTON
2000 REM MP TO PAINT
2010 MI$(1)="":MI$(3216)=MI$:MI$(2)=MI$
2020 A$=MP$(7681,7684)
2030 FOR X=41 TO 6281 STEP 160
2040 NN=X/2-19.5
2050 MI$(NN,NN+79)=MP$(X,X+79)
2060 NEXT X
2070 MP$=MI$:MI$=A$:MI$(6,16)="@1(D(3(p0nH":MI$(17)=MP$
2080 OPEN #1,8,0,OUT$:? #1;MI$(1,3216);:CLOSE #1
2090 POKE 4226,105:POKE 4229,1
2100 RETURN
2110 CLOSE #1:OPEN #1,8,0,OUT$
2120 ? #1;MP$(1,7680);:CLOSE #1:RETURN
References
Listing downloads
Copyright holder
