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F*ck-Man F*ck-Man F*ck-Man F*ck-Man F*ck-Man
Listing 1
0 GRAPHICS 14:​POKE 559,​0:​POKE 710,​0:​SETCOLOR 0,​14,​10:​COLOR 1:​CIRCLE 80,​90,​40,​70:​PAINT 80,​22:​COLOR 2:​PLOT 112,​50:​DRAWTO 80,​90:​DRAWTO 115,​120:​PAINT 99,​99:​POKE 82,​0
1 CIRCLE 90,​50,​5,​8:​PAINT 90,​50:​COLOR 1:​TEXT 9,​0,​"F * C K M A N":​POKE 752,​1:​?:​? " COLLECT DOTS,​ AVOID HOLES":​POKE 0,​0:​POKE 559,​34
2 FOR Z=1 TO 3:​RESTORE 5:​REPEAT:​READ T:​SOUND 0,​T,​10,​15:​PAUSE 5:​UNTIL T=0:​SOUND:​PAUSE 9:​NEXT Z:​REPEAT:​UNTIL STRIG(0)=0:​POKE 106,​187:​GRAPHICS 0
3 MOVE 57344,​48128,​1024:​POKE 756,​188:​FOR M=0 TO 7:​READ V,​W:​POKE 48192+M,​V:​POKE 48240+M,​W:​NEXT M:​POKE 710,​0:​POKE 82,​9:​POKE 752,​1
4 CLS:​FOR F=1 TO 15:​FOR I=1 TO 21:​? #6;".";:​NEXT I:​?:​NEXT F:​CLR:​HI=PEEK(0):​POSITION 14,​18:​? "( F*CK-MAN (":​FOR F=1 TO 16:​A=RAND(20)+9:​B=RAND(15)
5 POSITION A,​B:​? " ":​NEXT F:​X=A:​Y=B:​DATA 126,​63,​84,​100,​63,​84,​94,​0,​0,​0,​62,​0,​108,​0,​120,​24,​112,​24,​120,​0,​62,​0,​0,​0
6 DO:​Z=Z+0.2:​P=(Q-Z):​POSITION X,​Y:​? "(":​M=X:​N=Y:​S=STICK(0):​IF Z>=200 OR P<-20:​P=-20:​EXIT:​ENDIF:​POSITION 5,​20:​? "SCORE:​ ";INT(P);" "
7 POSITION 25,​20:​? "HISCORE:​";HI:​X=X-(S=11)+(S=7):​Y=Y+(S=13)-(S=14):​PAUSE 2:​IF X<9 OR X>29 OR Y<0 OR Y>14:​EXIT:​ENDIF
8 LOCATE X,​Y,​H:​IF CHR$(H)=" ":​EXIT:​ENDIF:​POSITION M,​N:​? " ":​IF CHR$(H)<>".":​GOTO 6:​ENDIF:​FOR U=0 TO 3:​SOUND U,​99,​9,​9:​NEXT U:​SOUND:​Q=Q+1:​LOOP
9 COLOR 40:​TEXT 4,​0,​"GAME":​TEXT 4,​8,​"OVER":​SC=INT(P):​IF SC>HI:​HI=INT(SC):​ENDIF:​POSITION 33,​20:​? HI:​POKE 0,​HI:​REPEAT:​UNTIL STRIG(0)=0:​GOTO 4	

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