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Traffic Traffic Traffic Traffic
Listing 1
0 GRAPHICS 0:​POKE 752,​1:​DIM P(1),​F(1),​F$(15),​AX(5),​AS(5),​S(1),​H(1),​SC(1):​F=ADR(F$):​P(0)=90:​P(1)=90:​AS(0)=5:​AS(1)=6:​AS(4)=3
1 AS(5)=5:​F$=">>>>"*":​A=PEEK(106)-32:​POKE 54279,​A:​PM=256*A:​POKE 559,​46:​POKE 53277,​3:​POKE 623,​1:​POKE 704,​60:​POKE 705,​100:​POKE 706,​120:​POKE 707,​200:​POKE 710,​0
2 POKE 53248,​100:​POKE 53256,​1:​POKE 53257,​1:​POKE 704,​55:​POKE 53248,​155:​FOR I=0 TO 4*128:​DPOKE PM+I*2,​0:​NEXT I:​MOVE F,​PM+529,​5:​MOVE F+5,​PM+746,​5:​MOVE F+10,​PM+820,​5
3 MOVE F+10,​PM+960,​5:​COLOR 46:​FOR I=404 TO 490 STEP 2:​DPOKE PM+I,​15:​PLOT RAND(40),​RAND(23):​NEXT I:​DPOKE PM+445,​53184:​DPOKE PM+443,​16176:​POKE 53260,​0:​WHILE T<100:​SOUND:​POKE 53278,​1:​FOR X=0 TO 1
4 P(X)=P(X)+5*((STICK(X)=7)-(STICK(X)=11)):​IF P(X)<48:​P(X)=48:​ENDIF:​IF P(X)>191:​P(X)=191:​ENDIF:​POKE 53248+X,​P(X):​IF STRIG(X)=0 AND F(X)<1:​POKE 53252+X,​P(X)+8:​F(X)=4:​S(X)=S(X)+1:​FOR W=4 TO 5
5 IF P(X)=AX(W)-8 OR P(X)=AX(W)-9:​H(X)=H(X)+1:​SC(X)=SC(X)+250*ABS(AS(4)):​SOUND 3,​20,​8,​8:​AX(W)=25:​ENDIF:​NEXT W:​ELSE:​POKE 53252+X,​0:​F(X)=F(X)-1:​IF F(X)>1:​SOUND X,​65-3*F(X),​10,​10:​ELSE
6 SOUND X,​0,​0,​0:​ENDIF:​ENDIF:​IF PEEK(53256+X)&4:​H(X)=H(X)+1:​SC(X)=SC(X)+50*ABS(AS(0)):​SOUND 2,​90,​8,​8:​AX(0)=25:​ENDIF:​IF PEEK(53256+X)&8:​H(X)=H(X)+1:​SC(X)=SC(X)+50*ABS(AS(1))
7 SOUND 3,​110,​8,​8:​AX(1)=25:​ENDIF:​NEXT X:​FOR X=0 TO 5:​IF AS(X):​AX(X)=AX(X)+AS(X):​POKE 53250+X,​AX(X):​IF AX(X)<45 OR AX(X)>195:​AS(X)=RAND(10)+6:​IF RAND(2):​AX(X)=40:​ELSE:​AX(X)=200:​AS(X)=-AS(X):​ENDIF
8 T=T+1:​ENDIF:​ENDIF:​NEXT X:​POSITION 0,​0:​PRINT "$";SC(0):​POSITION 0,​22:​PRINT "$";SC(1):​POSITION 29,​0:​PRINT "Timer ";100-T;" ":​WEND:​POKE 53277,​0:​GRAPHICS 0:​SOUND:​FOR X=0 TO 1:​PRINT "PLAYER ";X+1:​PRINT "SCORE $";SC(X):​PRINT "SHOTS ";S(X)
9 PRINT "HITS ";H(X):​IF S(X):​PRINT "ACCURACY ";(H(X)/S(X))*100;"%":​ENDIF:​NEXT X:​PAUSE 99:​PRINT "TRIGGER TO PLAY AGAIN":​WHILE STRIG(0):​WEND:​CLR:​RUN
100 REM Traffic
101 REM by kevin@savetz.com
102 REM February 8 2016
103 REM for the NOMAM 10-line BASIC
104 REM contest. Info at
105 REM http:​//AtariAction.tumblr.com
106 ------------------------------
107 REM Listen to AtariPodcast.com
108 ------------------------------
109 REM Stay Alive,​ Fly 55	

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