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  • Entry name:
     Krtek v2.1 
  • Category:
    Graphics
  • Publisher/Developer:
    Flop 8
  • Programming language:
    Atari BASIC
  • Entry name:
    Krtek v2.1
  • Category:
    Graphics
  • Publisher/Developer:
    Flop 8
Krtek v2.1 Krtek v2.1 Krtek v2.1 Krtek v2.1 Krtek v2.1 Krtek v2.1 Krtek v2.1 Krtek v2.1 Krtek v2.1
Listing 1
0 POKE 82,​1:​PZ=16:​TE=11:​KO=17
1 DIM V$(1),​P$(10),​P1$(10),​F$(50),​FI$(30):​F$="-EXP(-X*X-Y*Y)"
2 IF PEEK(1536)<>104 THEN GOSUB 12000
3 ? "":​GOTO 10000
4 REM 
5 REM | |
6 REM |  |
7 REM | |
8 REM |  |
9 REM 
140 O=N:​N=N-1:​NA=0.5:​M=N/NA:​P=M+1
143 COLOR 3
150 B=254.98999999999998:​XX=20000:​YY=XX+O*P:​HH=YY+O*P:​LL=HH+P
160 REM PREPOCET
170 XO=(XA-XI)/N:​YO=(YA-YI)/M
180 ZI=1e+35:​ZA=-ZI:​GI=ZI:​GA=ZA
190 FOR J=0 TO M
200 POSITION 2,​4:​? " ";O*(P-J);" "
210 FOR I=0 TO N
215 POSITION 2,​4:​? " ";O*(P-J)-I+N*P;" "
220 GOSUB 1000
230 IF F>ZA THEN ZA=F
235 IF F<ZI THEN ZI=F
240 IF G>GA THEN GA=G
245 IF G<GI THEN GI=G
250 NEXT I
260 NEXT J
270 ZO=B/(ZA-ZI):​GO=B/(GA-GI)
300 REM NORMOVANI
310 FOR J=0 TO M
320 POSITION 2,​4:​? " ";O*(P-J);" ";:​POKE 53279,​1
330 FOR I=0 TO N
335 POSITION 2,​4:​? " ";O*(P-J)-I;" ";
340 GOSUB 1000
350 XY=I+O*J
360 X=XX+XY:​G=INT((G-GI)*GO):​POKE X,​G
370 Y=YY+XY:​F=INT((F-ZI)*ZO):​POKE Y,​F
380 NEXT I
390 NEXT J
400 IF V$="N" THEN GOTO 10000
410 FOR J=0 TO M
420 Y=YY+N+O*J
430 POKE HH+J,​PEEK(Y):​POKE LL+J,​PEEK(Y)
440 NEXT J
450 FOR I=N-1 TO 0 STEP -1
460 POSITION 2,​4:​? " ";2*M*(I+1);" ";:​POKE 53279,​1
470 FOR J=0 TO M-1
475 POSITION 2,​4:​? " ";2*M*(I+1)-J;" ";
480 POKE HH+J,​PEEK(HH+J+1)
490 POKE LL+J,​PEEK(LL+J+1)
500 NEXT J
510 Y=YY+I+O*M
520 POKE HH+M,​PEEK(Y)
530 POKE LL+M,​PEEK(Y)
540 FOR J=0 TO M-1
550 Y=YY+I+O*J
560 IF PEEK(Y)<PEEK(HH+J) THEN 590
570 POKE HH+J,​PEEK(Y)
580 GOTO 630
590 IF PEEK(Y)>PEEK(LL+J) THEN GOTO 620
600 POKE LL+J,​PEEK(Y)
610 GOTO 630
620 POKE Y,​255
630 NEXT J:​NEXT I
640 RETURN
650 REM 
653 COLOR 3
655 IF POV=0 THEN ? " Nebyly zadane hodnoty!":​GOTO 10000
660 GRAPHICS 24:​POKE 710,​PZ:​POKE 712,​KO:​POKE 709,​TE:​POKE 756,​100
670 PLOT 0,​0:​DRAWTO 319,​0:​DRAWTO 319,​191:​DRAWTO 0,​191:​DRAWTO 0,​0:​PLOT 0,​60:​DRAWTO 319,​60
720 FOR I=N TO 0 STEP -1
730 FOR J=0 TO M
740 Q=J
750 GOSUB 1200
760 NEXT J
770 NEXT I
780 FOR J=0 TO M
790 FOR I=0 TO N
800 Q=I
810 GOSUB 1200
820 NEXT I
830 NEXT J
840 GOSUB 20000
850 IF PEEK(53279)<>6 THEN GOTO 850
860 GRAPHICS 0:​GOTO 10000
1000 X=I*XO+XI:​Y=J*YO+YI:​G=Y-X*NA
1010 F=-EXP(-X*X-Y*Y)
1030 RETURN
1200 XY=I+O*J:​X=XX+XY:​Y=YY+XY
1210 X=PEEK(X)*300/B:​Y=PEEK(Y)*120/B
1220 IF Y>=120 THEN W=1:​RETURN
1230 IF Q=0 OR W=1 THEN COLOR 0:​PLOT X,​190-Y:​COLOR 3:​W=0:​RETURN
1240 DRAWTO X,​190-Y:​RETURN
10000 REM 
10005 POKE 709,​TE:​POKE 710,​PZ:​POKE 712,​KO:​POKE 752,​1:​MGF=0
10010 POSITION 1,​0
10012 ? " "
10015 ? " ||"
10017 ? " ||||"
10018 ? " ||"
10020 ? " || ||"
10022 ? " || Zadani hodnot ||"
10023 ? " || Zadani funkce ||"
10024 ? " || Vykresleni grafu||"
10026 ? " || Magnetofon ||"
10028 ? " || Barvy ||"
10030 ? " || ||"
10032 ? " ||"
10033 ? " "
10035 VR=5:​SP=9:​OK=7:​GOSUB 25000
10040 ON PO GOTO 10100,​10500,​650,​11000,​11500
10050 GOTO 10000
10100 REM 
10110 POSITION 2,​0:​?:​?:​?:​?:​POV=1
10115 ? ""
10117 ? "||"
10119 ? ""
10121 ? "| |"
10123 ? "|Pocet rezu(2-30) X:​ |"
10125 ? "| |"
10127 ? "|Prostor.videni(A/N):​ |"
10129 ? "| |"
10131 ? "|Xmin:​ |"
10133 ? "|Xmax:​ |"
10135 ? "|Ymin:​ |"
10137 ? "|Ymax:​ |"
10139 ? ""
10140 POSITION 27,​8:​? ;:​INPUT P$:​IF P$=" |" OR P$<"1" OR P$>"9" THEN 10140
10142 N=VAL(P$)
10145 IF N<2 OR N>30 THEN ? "":​GOTO 10140
10150 POSITION 29,​10:​? ;:​INPUT V$
10155 IF V$<>"A" AND V$<>"N" THEN ? "":​GOTO 10150
10160 POSITION 13,​12:​? " ";:​INPUT P$:​TRAP 10160
10162 XI=VAL(P$)
10165 POSITION 13,​13:​? " ";:​INPUT P$:​TRAP 10165
10167 XA=VAL(P$)
10170 POSITION 13,​14:​? " ";:​INPUT P$:​TRAP 10170
10172 YI=VAL(P$)
10175 POSITION 13,​15:​? " ";:​INPUT P$:​TRAP 10175:​YA=VAL(P$)
10176 ?:​? " Jste si jist? (A/N)";:​INPUT P$
10177 IF P$="N" THEN 10100
10178 GOSUB 26000
10179 POKE 82,​1:​POSITION 1,​0
10180 ? ""
10181 ? "||"
10182 ? ""
10185 ? "|Zbyva |"
10187 ? "| |"
10190 ? "| vypoctu |"
10192 ? ""
10200 TRAP 10250:​GOSUB 140
10210 GOTO 10005
10250 ? "Byla zadana spatna funkce nebo hodnoty."
10255 ? "F=";F$
10260 GET #16,​KEY:​GOTO 10000
10500 REM 
10510 ? "":​POV=0
10520 ? "Zadejte novou funkci."
10525 ? "F=";:​INPUT #16,​F$
10530 ? "":​?
10540 ? "1010 F=";F$:​?:​?:​? "CONT":​POSITION 2,​0:​POKE 842,​13:​STOP
10545 POKE 842,​12:​POKE 53774,​64:​GOTO 10000
11000 REM 
11010 POSITION 2,​0:​?:​?:​?:​?:​?:​?:​MGF=1
11020 ? ""
11025 ? "||"
11030 ? ""
11032 ? "| |"
11034 ? "| 1.Load |"
11036 ? "| 2.Save |"
11038 ? "| 3.Menu |"
11040 ? "| |"
11042 ? ""
11200 VR=10:​SP=12:​OK=16:​GOSUB 25000
11210 IF PO=3 THEN 10000
11220 IF PO=1 THEN 11400
11225 REM 
11227 ? "":​?:​?:​?:​?
11230 ? "Save <C:​ T:​ D:​>:​";:​INPUT #16,​FI$
11235 ?:​?:​? "Ted se nakresli graf. Po jeho nakres- leni se ozve zvukove navesti. Po nem"
11240 ? "pripravte kazetak a stisknete cokoliv"
11245 ?:​?:​? "Stiskni START"
11250 IF PEEK(53279)<>6 THEN 11250
11255 GOTO 650
11260 OPEN #1,​8,​0,​FI$
11265 FOR K=33104 TO 40784
11270 PUT #1,​PEEK(K)
11280 NEXT K:​CLOSE #1:​GOTO 850
11400 REM 
11410 ? "":​?:​?:​? "Zarizeni:​<C:​ T:​ D:​>:​";:​INPUT #16,​FI$
11413 GRAPHICS 8+16:​POKE 710,​8:​POKE 712,​5:​SETCOLOR 1,​1,​2:​POKE 756,​100
11420 OPEN #1,​4,​0,​FI$
11430 FOR K=33104 TO 40784
11435 GET #1,​L:​POKE K,​L
11440 NEXT K:​GOTO 850
11500 REM 
11505 POSITION 2,​0:​?:​?:​?:​?:​?:​PO=1
11510 ? " "
11515 ? " ||"
11520 ? " "
11524 ? " | |"
11525 ? " | 1.Pozadi |"
11527 ? " | 2.Text |"
11530 ? " | 3.Okraje |"
11532 ? " | 4.Konec |"
11533 ? " | |"
11535 ? " "
11540 OK=11:​VR=9+PO-1:​SP=12:​GOSUB 25000
11545 IF PO=4 THEN GOTO 10000
11550 IF PO=1 THEN PZ=PZ+2:​POKE 710,​PZ
11555 IF PO=2 THEN TE=TE+2:​POKE 709,​TE
11560 IF PO=3 THEN KO=KO+2:​POKE 712,​KO
11565 IF PZ>=255 THEN PZ=0
11567 IF TE>=255 THEN TE=0
11570 IF KO>=255 THEN KO=0
11575 GOSUB 25015:​GOTO 11545
11600 GOTO 10000
12000 REM 
12010 ? "":​POKE 710,​PZ:​POKE 712,​KO:​POKE 709,​TE
12020 ?:​?:​?
12025 ? ""
12027 ?
12030 ? "Chcete-li si nahrat tento program v"
12035 ? "puvodni verzi,​ nesmite menit funkci."
12040 ? "Vami zadana funkce se pak nahraje na"
12045 ? "kazetu a pri novem spusteni nesouhla-"
12050 ? "si nektere udaje v programu."
12055 ? "Pokud jste dostal jiz spatnou verzi"
12060 ? "programu,​ napiste si o spravnou na "
12065 ? "adresu:​ Libor KLUBAL"
12067 ? " Spojovaci 812"
12069 ? " 749 01 VITKOV"
12070 ? " tel.0654/2503"
12071 LIST 1010:​? " F=";F$
12072 ?:​? "Jestlize funkce nejsou stejne,​ mate"
12074 ? "spatnou verzi programu."
12080 ?:​?:​? "Zastavit program?(A/N)"
12085 INPUT P$:​IF P$="A" THEN STOP
12087 ? ""
12099 ? "    Kresleni"
12100 ? "     "
12110 ? "     K R T E K  prostorovych"
12112 ? "    "
12120 ? "    grafu"
12125 ?
12130 ? ""
12135 ? "| Program KRTEK slouzi ke kresleni |"
12140 ? "| prostorovych grafu na pocitacich |"
12145 ? "| ATARI XL/XE. Program vykresluje |"
12150 ? "| graf podle nami zadane funkce a |"
12155 ? "| zakladnich udaju. Pri zadavani |"
12160 ? "| funkce musime znat syntax jazyka. |"
12165 ? "| V programu je zadana funkce ve |"
12200 ? "| tvaru F=-EXP(-X*X-Y*Y). Staci te- |"
12215 ? "| dy zadat jen hodnoty. Pouzivame- |"
12220 ? "| li zarizeni 'T:​',​ muzeme vygene- |"
12230 ? "| rovany obrazek pouzit v programu |"
12235 ? "| DESIGN MASTER 4.0. Zde muzeme |"
12240 ? "| obrazek dale graficky upravit. |"
12245 ? ""
12260 ? "Prosim cekej (cca 1min)"
12265 GOSUB 27000:​FOR K=1 TO 10:​SOUND 0,​50,​10,​10:​NEXT K:​SOUND 0,​0,​0,​0
12270 ? "Stiskni START "
12280 GOTO 850
13000 END
20000 COLOR 0:​POKE 756,​224
20005 PLOT 10,​10:​UL=USR(1536,​ADR("F="),​2,​0):​PLOT 30,​10
20010 UL=USR(1536,​ADR(F$),​LEN(F$),​0)
20020 POKE 756,​100
20030 PLOT 10,​25:​UL=USR(1536,​ADR("Poet ez-"),​11,​128):​PLOT 53,​25
20035 UL=USR(1536,​ADR(STR$(O)),​LEN(STR$(O)),​128):​PLOT 10,​35
20040 UL=USR(1536,​ADR("Prostorov vidn "),​18,​128):​PLOT 10+18*4,​35
20045 IF V$="A" THEN P$="zapnuto":​GOTO 20055
20050 P$="vypnuto"
20055 UL=USR(1536,​ADR(P$),​LEN(P$),​128):​PLOT 10,​45
20060 UL=USR(1536,​ADR("X <"),​3,​128):​PLOT 10+4*3,​45
20065 UL=USR(1536,​ADR(STR$(XI)),​LEN(STR$(XI)),​128):​PLOT 22+LEN(STR$(XI))*4,​45
20070 UL=USR(1536,​ADR(",​"),​1,​128):​PLOT 22+LEN(STR$(XI))*4+4,​45
20075 UL=USR(1536,​ADR(STR$(XA)),​LEN(STR$(XA)),​128):​DE=22+LEN(STR$(XI))*4+4+LEN(STR$(XA))*4:​PLOT DE,​45
20080 UL=USR(1536,​ADR(">"),​1,​128):​PLOT DE+20,​45
20085 P$=STR$(YI):​P1$=STR$(YA)
20090 UL=USR(1536,​ADR("Y <"),​3,​128):​PLOT DE+20+12,​45:​DE=DE+20+12
20095 UL=USR(1536,​ADR(P$),​LEN(P$),​128):​PLOT DE+LEN(P$)*4,​45
20097 UL=USR(1536,​ADR(",​"),​1,​128):​PLOT DE+LEN(P$)*4+4,​45
20100 UL=USR(1536,​ADR(P1$),​LEN(P1$),​128):​PLOT DE+LEN(P$)*4+LEN(P1$)*4+4,​45
20105 UL=USR(1536,​ADR(">"),​1,​128)
20107 IF MGF=1 THEN GOTO 11260
20110 PLOT 250,​50:​UL=USR(1536,​ADR("Stiskni START"),​13,​128)
20150 RETURN
24999 END
25000 REM 
25010 VRR=VR:​POSITION OK,​VR:​? ""
25015 ST=STICK(0):​IF ST=15 THEN ST=STICK(1):​IF ST=15 THEN ST=PEEK(764)
25020 IF ST=15 THEN ST=13:​POKE 764,​255
25025 IF ST=14 THEN VRR=VRR-1:​POKE 764,​255:​IF VRR<VR THEN VRR=SP:​POSITION OK,​VR:​? " "
25030 IF ST=13 THEN VRR=VRR+1:​IF VRR>SP THEN VRR=VR:​POSITION OK,​SP:​? " "
25040 POSITION OK,​VRR:​? "":​POSITION OK,​VRR+1:​? " ":​POSITION OK,​VRR-1:​? " "
25045 IF STRIG(0)=0 OR STRIG(1)=0 OR PEEK(764)=12 THEN POKE 764,​255:​PO=VRR-VR+1:​RETURN
25050 GOTO 25015
26000 REM 
26010 IF XI>=XA THEN ? "Chybne meze X!":​GOTO 10160
26020 IF YI>=YA THEN ? "Chybne meze Y!":​GOTO 10170
26030 RETURN
27000 REM 
27005 U=USR(ADR("hhh`"),​25600)
27052 RESTORE 27130:​FOR K=25864 TO 26071:​READ A:​POKE K,​A:​NEXT K
27060 RESTORE 27250:​FOR K=26376 TO 26583:​READ A:​POKE K,​A:​NEXT K
27070 RESTORE 27350:​FOR K=25728 TO 25815:​READ A:​POKE K,​A:​NEXT K
27082 RESTORE 27450:​FOR K=26112 TO 26367:​READ A:​POKE K,​A:​NEXT K:​GOSUB 30000:​RETURN
27130 DATA 0,​16,​52,​36,​36,​52,​36,​0,​0,​48,​36,​48,​36,​36,​48,​0,​0,​16,​36,​32,​32,​36,​16,​0,​0,​48,​36,​36,​36,​36,​48,​0
27140 DATA 0,​52,​32,​32,​48,​32,​52,​0,​0,​52,​32,​52,​32,​32,​32,​0,​0,​16,​36,​32,​52,​36,​16,​0,​0,​36,​36,​36,​52,​36,​36,​0
27150 DATA 0,​16,​16,​16,​16,​16,​16,​0,​0,​4,​4,​4,​4,​36,​16,​0,​0,​36,​36,​48,​48,​36,​36,​0,​0,​32,​32,​32,​32,​32,​52,​0
27160 DATA 0,​36,​52,​52,​36,​36,​36,​0,​0,​36,​52,​52,​52,​52,​36,​0,​0,​16,​36,​36,​36,​36,​16,​0,​0,​48,​36,​36,​48,​32,​32,​0
27170 DATA 0,​16,​36,​36,​36,​52,​20,​0,​0,​48,​36,​36,​48,​36,​36,​0,​0,​20,​32,​48,​4,​36,​16,​0,​0,​52,​16,​16,​16,​16,​16,​0
27180 DATA 0,​36,​36,​36,​36,​36,​52,​0,​0,​36,​36,​36,​36,​52,​16,​0,​0,​36,​36,​36,​52,​52,​36,​0,​0,​36,​36,​16,​16,​36,​36,​0
27190 DATA 0,​36,​36,​16,​16,​16,​16,​0,​0,​52,​4,​16,​16,​32,​52,​0
27250 DATA 0,​0,​48,​4,​20,​36,​52,​0,​0,​32,​32,​48,​38,​38,​48,​0,​0,​0,​20,​32,​32,​32,​20,​0,​0,​4,​4,​20,​38,​38,​20,​0,​0,​0,​16,​38,​54,​32,​20,​0
27260 DATA 0,​4,​16,​16,​54,​16,​16,​0,​0,​0,​16,​38,​38,​20,​4,​48,​0,​32,​32,​48,​38,​38,​38,​0,​0,​16,​0,​48,​16,​16,​52,​0
27270 DATA 0,​16,​0,​16,​16,​16,​16,​48,​0,​32,​32,​38,​48,​48,​38,​0,​0,​48,​16,​16,​16,​16,​52,​0,​0,​0,​38,​52,​52,​38,​38,​0,​0
27280 DATA 0,​48,​38,​38,​38,​38,​0,​0,​0,​16,​38,​38,​38,​16,​0,​0,​0,​48,​38,​38,​48,​32,​32,​0,​0,​20,​38,​38,​20,​4,​4,​0,​0,​48,​38,​32,​32,​32,​0
27290 DATA 0,​0,​20,​32,​48,​4,​48,​0,​0,​16,​16,​16,​52,​16,​20,​0,​0,​0,​38,​38,​38,​38,​20,​0,​0,​0,​38,​38,​38,​16,​16,​0,​0,​0,​38,​38,​52,​52,​38
27300 DATA 0,​0,​0,​38,​38,​16,​38,​38,​0,​0,​0,​38,​38,​38,​52,​4,​48,​0,​0,​52,​4,​16,​32,​52,​0
27350 DATA 0,​16,​36,​36,​52,​36,​16,​0
27355 DATA 0,​4,​20,​36,​4,​4,​4,​0,​0,​16,​36,​4,​16,​32,​52,​0,​0,​48,​4,​16,​4,​4,​48,​0,​0,​4,​20,​36,​36,​52,​4,​0,​0,​52,​32,​48,​4,​36,​16,​0
27360 DATA 0,​16,​36,​32,​48,​36,​16,​0,​0,​52,​4,​4,​16,​16,​32,​0,​0,​16,​36,​16,​36,​36,​16,​0,​0,​16,​36,​20,​4,​36,​16,​0,​0,​16,​36,​36,​52,​36
27450 DATA 0,​0,​0,​0,​0,​0,​0,​0,​4,​16,​48,​4,​20,​36,​52,​0,​0,​0,​0,​0,​0,​0,​0,​0,​36,​20,​20,​32,​32,​32,​20,​0,​36,​20,​4,​20,​38,​38,​16,​0
27460 DATA 4,​16,​20,​36,​52,​32,​20,​0,​36,​16,​20,​36,​52,​32,​20,​0,​5,​16,​33,​36,​36,​33,​16,​5,​48,​4,​33,​1,​1,​33,​4,​48
27465 DATA 4,​16,​0,​48,​16,​16,​52,​0
27470 DATA 0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​36,​16,​48,​36,​36,​36,​36,​0
27480 DATA 4,​16,​16,​36,​36,​36,​16,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​36,​16,​48,​36,​32,​32,​32,​0,​36,​16,​20,​32,​48,​4,​48,​0
27490 DATA 0,​17,​20,​16,​52,​16,​20,​0,​16,​16,​36,​36,​36,​36,​20,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0,​0
27500 DATA 4,​16,​36,​36,​36,​52,​4,​48,​36,​16,​52,​4,​16,​32,​52,​0,​36,​16,​52,​4,​16,​32,​52,​0,​0
27510 DATA 0,​0,​16,​52,​16,​16,​0,​0,​0,​0,​16,​16,​52,​16,​0,​0,​0,​0,​0,​16,​53,​16,​0,​0,​0,​0,​0,​4,​53,​4,​0
30000 REM 
30010 S=0:​RESTORE 30100
30020 FOR A=1536 TO 1746:​READ D:​POKE A,​D:​S=S+D:​NEXT A:​RETURN
30030 IF S<>25816 THEN ? "Data error !":​STOP
30100 DATA 104,​104,​133,​209,​104,​133,​208,​104,​104,​133,​210,​104,​104,​133
30110 DATA 214,​169,​0,​133,​211,​133,​205,​133,​213,​165,​92,​133,​216,​165,​91
30120 DATA 102,​216,​106,​102,​216,​106,​133,​212,​165,​212,​201,​80,​176,​103
30130 DATA 106,​102,​213,​165,​94,​133,​203,​165,​95,​133,​204,​160,​0,​132,​207
30140 DATA 164,​211,​177,​208,​41,​127,​201,​96,​176,​11,​201,​32,​176,​4,​9,​64
30150 DATA 208,​3,​56,​233,​32,​10,​10,​38,​207,​10,​38,​207,​133,​206,​24,​165,​207
30160 DATA 109,​244,​2,​133,​207,​162,​8,​160,​0,​177,​206,​36,​214,​16,​3,​32,​147
30170 DATA 6,​32,​191,​6,​36,​214,​80,​3,​32,​191,​6,​230,​206,​202,​208,​230,​230
30180 DATA 212,​36,​214,​16,​6,​36,​213,​48,​4,​16,​4,​230,​212,​230,​205,​230,​211
30190 DATA 198,​210,​208,​147,​96,​133,​215,​169,​0,​133,​216,​160,​3,​185,​183
30200 DATA 6,​36,​215,​240,​7,​185,​187,​6,​5,​216,​133,​216,​136,​16,​239,​165,​216
30210 DATA 36,​213,​48,​4,​10,​10,​10,​10,​96,​1,​4,​16,​32,​1,​2,​4,​8,​72,​164,​205
30220 DATA 17,​203,​145,​203,​24,​165,​203,​105,​40,​133,​203,​144,​2,​230,​204,​104,​96
32630 FOR K=57344 TO 58368:​POKE 25600+(K-57344),​PEEK(K):​NEXT K	

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