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Entry name:Racer
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Category:Games
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Publisher/Developer:SoftSide Publications
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Year:1983
Listing 1
100 DIM VAR$(3),PM$(256),C$(20),S$(400),T$(400):POKE 106,PEEK(106)-8:GRAPHICS 4:LOC=PEEK(106)*256+1024 110 VAR$="PM$":LEN=256:GOSUB 480:LOC=PEEK(88)+PEEK(89)*256:VAR$="S$":LEN=400:GOSUB 480:POKE 752,1 120 POKE 708,68:POKE 709,14:POKE 710,0:RESTORE 470:FOR AZ=1 TO 18:READ AZ1:C$(AZ)=CHR$(AZ1):NEXT AZ:POKE 559,62 130 PM$=CHR$(0):PM$(256)=CHR$(0):PM$(2)=PM$(1):POKE 53277,3:POKE 54279,PEEK(106):POKE 53248,122:SCORE=0 140 DIS=3:SIDE=1:FAC=0.9:LAP=0:POS=32:? "RACER BY ALAN J. ZETT":? :? :PM$(176)=C$:PMH=122:PMV=176:POKE 704,200 150 COLOR 1:PLOT 32,0:DRAWTO 32,39:PLOT 45,0:DRAWTO 45,39:POKE 53278,0 160 LAP=LAP+1:? CHR$(28);"SCORE: ";INT(SCORE):T$=S$:S$(11)=T$:IF RND(0)>FAC AND D=0 THEN D=INT(RND(0)*DIS)-SIDE 170 COLOR 0:PLOT POS,0:PLOT POS+13,0 180 IF D>0 THEN POS=POS+1 190 IF D<0 THEN POS=POS-1 200 IF POS<10 THEN POS=10:D=0 210 IF POS>64 THEN POS=64:D=0 220 COLOR 1:PLOT POS,0:PLOT POS+13,0 230 SCORE=SCORE+22/PMV:POKE 77,0 240 SOUND 0,52+(PMV/2),2,4 250 IF D<0 THEN D=D+1 260 IF D>0 THEN D=D-1 270 IF LAP=200 THEN DIS=DIS+4:SIDE=SIDE+2:IF DIS>61 THEN DIS=61:SIDE=30 280 IF LAP>400 THEN LAP=0:FAC=FAC-0.07:IF FAC<0.25 THEN FAC=0.25 290 ST=STICK(0):IF ST=15 THEN 410 300 IF ST=5 THEN PMH=PMH+2:PMV=PMV+2 310 IF ST=6 THEN PMH=PMH+2:PMV=PMV-2 320 IF ST=7 THEN PMH=PMH+2 330 IF ST=9 THEN PMH=PMH-2:PMV=PMV+2 340 IF ST=10 THEN PMH=PMH-2:PMV=PMV-2 350 IF ST=11 THEN PMH=PMH-2 360 IF ST=13 THEN PMV=PMV+2 370 IF ST=14 THEN PMV=PMV-2 380 IF PMV<32 THEN PMV=32 390 IF PMV>176 THEN PMV=176 400 POKE 53248,PMH:PM$(PMV)=C$ 410 IF PEEK(53252)=0 THEN 160 420 FOR X=15 TO 200 STEP 5:SOUND 0,X,8,8:NEXT X:FOR X=-1 TO 18:PM$(PMV+X)=CHR$(RND(0)*254):NEXT X 430 FOR X=255 TO 0 STEP -1:POKE 704,X:SOUND 0,X,X,X:NEXT X:SOUND 0,0,0,0:COLOR 0:PLOT 0,0:DRAWTO 79,0 440 POKE 53248,0:FOR X=0 TO 39:T$=S$:S$(11)=T$:NEXT X:? :? "GAME OVER (PRESS TRIGGER)" 450 IF STRIG(0)=1 THEN 450 460 GOTO 130 470 DATA 0,0,153,153,255,255,189,199,36,36,199,189,255,255,153,153,0,0 480 VNTP=PEEK(130)+PEEK(131)*256 490 VNTD=PEEK(132)+PEEK(133)*256 500 VVTP=PEEK(134)+PEEK(135)*256 510 STARP=PEEK(140)+PEEK(141)*256 520 AZ1=-1 530 AZ1=AZ1+1:FOR AZ=1 TO LEN(VAR$) 540 AZ2=PEEK(VNTP):IF AZ2>127 AND AZ<LEN(VAR$) THEN 560 550 IF AZ2-128*(AZ2>127)=ASC(VAR$(AZ))THEN VNTP=VNTP+1:NEXT AZ:GOTO 590 560 IF PEEK(VNTP)<128 THEN VNTP=VNTP+1:GOTO 560 570 VNTP=VNTP+1:IF VNTP<VNTD THEN 530 580 GRAPHICS 0:? VAR$;" ISN'T A LEGAL VARIABLE":END 590 AZ=VVTP+AZ1*8+2:IF PEEK(AZ-2)<>129 THEN 570 600 AZ1=LOC-STARP:GOSUB 620:AZ1=LEN:GOSUB 620:AZ1=LEN:GOSUB 620 610 RETURN 620 AZ2=INT(AZ1/256):AZ1=AZ1-AZ2*256:POKE AZ,AZ1:POKE AZ+1,AZ2:AZ=AZ+2:RETURN
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