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Entry name:Doodle
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Category:Graphics
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Publisher/Developer:SoftSide Publications
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Year:1983
Listing 1
0 REM ****************************** 1 REM * * 2 REM * Atari BASIC * 3 REM * "Doodle" * 4 REM * Program by: Scott Berfield * 5 REM * * 6 REM * Copyright (c) 1983 * 7 REM * SoftSide Publications, Inc * 8 REM * * 9 REM ****************************** 10 GRAPHICS 0:POKE 752,1:?:GOTO 270 20 Z=PEEK(704):POKE 77,0:IF Z<>255 THEN POKE 764,255:GOSUB 90 30 IF STRIG(0)=0 THEN 200 40 XP=XP+XD(STICK(0)):YP=YP+YD(STICK(0)):IF XP<0 THEN XP=79 50 IF XP>79 THEN XP=0 60 IF YP>160 THEN YP=0 70 IF YP<0 THEN YP=160 80 COLOR ABS(C-CMAX):PLOT XP,YP:COLOR C:PLOT XP,YP:GOTO 20 90 IF Z=6 THEN 140 100 IF Z=35 THEN GRAPHICS 0:B=BMIN:C=CMIN:GOTO 330 110 OB=B:OB1=B+1:OC=C:B=B+2:C=C+1:IF C>CMAX THEN C=CMIN 120 IF B>BMAX THEN B=BMIN 130 GOTO 160 140 OB=B:OB1=B+1:OC=C:B=B-2:C=C-1:IF C<CMIN THEN C=CMAX 150 IF B<BMIN THEN B=BMAX 160 COLOR OC:PLOT BAR(OB),183:DRAWTO BAR(OB1),183 170 IF C<INT(0.5*CMAX) THEN COLOR CMAX 180 IF C>=INT(0.5*CMAX) THEN COLOR CMIN 190 PLOT BAR(B),183:DRAWTO BAR(B+1),183:COLOR C:RETURN 200 IF STRIG(0) THEN 20 210 XP=XP+XD(STICK(0)):YP=YP+YD(STICK(0)):IF XP>78 THEN XP=1 220 IF XP<1 THEN XP=78 230 IF YP<1 THEN YP=159 240 IF YP>159 THEN YP=1 250 PLOT XP-1,YP-1:DRAWTO XP+1,YP-1:PLOT XP+1,YP:DRAWTO XP-1,YP:PLOT XP-1,YP+1:DRAWTO XP+1,YP+1 260 GOTO 200 270 DIM XD(15),YD(15),BAR(32),C(8) 280 CMIN=0:FOR I=1 TO 15:READ N:XD(I)=N:READ N:YD(I)=N:NEXT I 290 DATA 0,0,0,0,0,0,0,0,1,1,1,-1,1,0,0,0,-1,1,-1,-1,-1,0,0,0,0,1,0,-1,0,0 300 FOR Q=1 TO 32:READ L:BAR(Q)=L:NEXT Q 310 DATA 8,11,12,15,16,19,20,23,24,27,28,31,32,35,36,39,40,43,44,47,48,51,52,55,56,59,60,63,64,67,68,71 320 ? CHR$(125);"INSTRUCTIONS?":OPEN #1,4,0,"K:":GET #1,A:CLOSE #1:IF A=89 THEN 600 330 GRAPHICS 0:? CHR$(125);"ENTER GRAPHICS MODE(9,10,11)";:INPUT M 340 IF M=11 THEN ? "WHAT LUMINANCE";:INPUT L:BMIN=1:BMAX=31:CMAX=15:GRAPHICS M:SETCOLOR 4,0,L:B=BMIN:GOTO 390 350 IF M=9 THEN ? "WHAT BACKGROUND COLOR";:INPUT BC:BMIN=1:BMAX=31:CMAX=15:GRAPHICS M:SETCOLOR 4,BC,0:B=1:GOTO 390 360 GRAPHICS 0:? "GRAPHICS 10 ALLOWS YOU TO USE ANY":? "9 OF THE 128 POSSIBLE ATARI COLORS." 365 ? "THE BACKGROUND IS SET BY THE FIRST ":? "COLOR YOU CHOOSE." 370 FOR Q=0 TO 8 372 POSITION 2,15:? CHR$(156);CHR$(156);CHR$(156);"COLOR #";Q;" HUE,LUMINANCE";:INPUT H,L 374 IF H<0 OR L<0 OR H>15 OR L>15 THEN 372 376 C(Q)=H*16+L:NEXT Q 380 BMIN=9:BMAX=25:CMAX=8:GRAPHICS 10:FOR Q=704 TO 712:POKE Q,C(Q-704):NEXT Q:B=BMIN 390 C=CMIN:COLOR C:FOR I=BAR(BMIN) TO BAR(BMAX) STEP 4:FOR J=0 TO 3:PLOT I+J,168:DRAWTO I+J,183:NEXT J 400 C=C+1:COLOR C:NEXT I:C=CMIN 410 COLOR C:XP=39:YP=95:PLOT XP,YP:COLOR ABS(C-CMAX):PLOT BAR(BMIN),183:DRAWTO BAR(BMIN+1),183:GOTO 20 600 ? CHR$(125);" WHEN THEN SCREEN IS SET UP YOU":? "WILL SEE A PALETTE BAR AT THE BOTTOM" 610 ? "WITH A BLINKING DOT IN THE MIDDLE OF":? "THE SCREEN.":? 615 ? " TO CHOOSE A COLOR PRESS THE LEFT":? "OR RIGHT ARROW KEYS UNTIL THE MARKER" 620 ? "IS BENEATH THE COLOR YOU WANT. THE":? "CURSOR WILL THEN CHANGE TO THE COLOR":? "OF YOUR CHOICE." 630 ?:? " TO DRAW, JUST PICK THE COLOR YOU":? "WANT AND MOVE THE JOYSTICK. TO DRAW" 640 ? "WITH A THICKER LINE, HOLD DOWN THE":? "TRIGGER WHILE MOVING THE JOYSTICK." 650 ?:? " IF YOU WANT TO START OVER, JUST":? "PRESS 'N' AT ANY TIME." 660 POSITION 9,21:? "PRESS RETURN TO START" 670 OPEN #1,4,0,"K:":GET #1,R:CLOSE #1:GOTO 330
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