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  • Entry name:
     3D ASCII ACTION! 
  • Category:
    Graphics
  • Publisher/Developer:
    Rosetta Code
  • Year:
    2021
  • Code:
    amarok
  • Programming language:
    Action!
source:
Listing 1
BYTE ARRAY data = [
  $00 $00 $00 $00 $4E $4E $4E $00 $00 $00 $00 $00 $00 $00 $00 $00 $4E $00 $00 $00 $00 $4E $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $4E $00 $00 $00 
  $00 $00 $00 $46 $47 $00 $00 $47 $00 $00 $00 $00 $00 $00 $00 $42 $47 $47 $00 $00 $42 $47 $47 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $42 $47 $47 $00 $00 
  $00 $00 $42 $47 $48 $80 $80 $80 $4A $00 $00 $4E $4E $4E $00 $42 $00 $80 $4E $00 $00 $47 $80 $00 $00 $4E $4E $00 $00 $00 $4E $4E $4E $00 $00 $42 $00 $80 $00 $00 
  $00 $00 $42 $00 $80 $00 $42 $00 $80 $00 $46 $47 $00 $00 $47 $42 $00 $80 $00 $47 $00 $4E $00 $00 $46 $47 $00 $47 $00 $42 $47 $00 $00 $47 $00 $42 $00 $80 $00 $00 
  $00 $00 $42 $00 $80 $00 $42 $00 $80 $42 $47 $48 $80 $80 $80 $42 $00 $80 $80 $80 $42 $47 $47 $42 $47 $48 $80 $80 $4A $42 $00 $80 $80 $80 $4A $42 $00 $80 $00 $00 
  $00 $00 $42 $00 $80 $4D $4D $47 $80 $42 $00 $80 $00 $00 $00 $42 $00 $80 $00 $00 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $00 $00 
  $00 $00 $42 $00 $80 $80 $80 $80 $80 $42 $00 $80 $00 $00 $00 $42 $00 $80 $00 $00 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $00 $47 $80 $00 $00 
  $00 $00 $42 $00 $80 $00 $42 $00 $80 $42 $00 $80 $4E $4E $00 $42 $00 $80 $4E $00 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $42 $00 $80 $00 $4E $00 $00 $00 
  $00 $00 $42 $00 $80 $00 $42 $00 $80 $00 $47 $80 $00 $00 $47 $00 $47 $80 $00 $47 $42 $00 $80 $00 $47 $80 $4D $47 $80 $42 $00 $80 $42 $00 $80 $42 $47 $47 $00 $00 
  $00 $00 $00 $47 $80 $00 $00 $47 $80 $00 $00 $CA $80 $80 $80 $00 $00 $CA $80 $80 $00 $47 $80 $00 $00 $CA $80 $80 $C8 $00 $47 $80 $00 $47 $80 $00 $47 $80 $00 $00]

PROC Main()
  BYTE POINTER ptr

  Graphics(0)
  SetColor(2,0,2)
  ptr=PeekC(88)+280
  MoveBlock(ptr,data,400)
RETURN	

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