Random game
Random game
Random game
  • Entry name:
     Peripheral Drift Illusion 
  • Category:
    Graphics
  • Publisher/Developer:
    Rosetta Code
  • Year:
    2021
  • Code:
    amarok
  • Programming language:
    Action!
source: Peripheral Drift Illusion Peripheral Drift Illusion
Listing 1
PROC DrawTile(INT x BYTE y,flip,c1,c2)
  BYTE i

  Color=1
  FOR i=y+2 TO y+11
  DO
    Plot(x+1,i) DrawTo(x+5,i)
  OD
  Color=c1
  IF flip THEN
    Plot(x,y+12) DrawTo(x,y) DrawTo(x+6,y)
  ELSE
    Plot(x,y) DrawTo(x+6,y) DrawTo(x+6,y+12)
  FI
  Plot(x+1,y+1) DrawTo(x+5,y+1)
  Color=c2
  IF flip THEN
    Plot(x,y+13) DrawTo(x+6,y+13) DrawTo(x+6,y+1)
  ELSE
    Plot(x,y+1) DrawTo(x,y+13) DrawTo(x+6,y+13)
  FI
  Plot(x+1,y+12) DrawTo(x+5,y+12)
RETURN

PROC Draw()
  INT x,y,n
  BYTE flip,c1,c2

  FOR y=0 TO 8
  DO
    FOR x=0 TO 15
    DO
      n=(x-y)&15
      IF (n RSH 2)&1 THEN
        flip=1
      ELSE
        flip=0
      FI
      IF (n RSH 3)&1 THEN
        c1=3 c2=2
      ELSE
        c1=2 c2=3
      FI
      DrawTile(x*10,y*20+6,flip,c1,c2)
    OD
  OD
RETURN

PROC Main()
  BYTE CH=$02FC ;Internal hardware value for last key pressed
  BYTE PALNTSC=$D014 ;To check if PAL or NTSC system is used

  Graphics(15+16)
  IF PALNTSC=15 THEN
    SetColor(4,14,10) ;yellow for NTSC
    SetColor(0,8,4)   ;blue for NTSC
  ELSE
    SetColor(4,13,10) ;yellow for PAL
    SetColor(0,7,4)   ;blue for PAL
  FI
  SetColor(1,0,0)
  SetColor(2,0,14)
  Draw()

  DO UNTIL CH#$FF OD
  CH=$FF
RETURN	

This is non-commercial site, its content is based on Atari 8-bit home computer contents and references.
If you feel your rights are violated by showing/using any part of contents of your product represented on this page, please contact me immediatelly so I can remove it!